Razorback Space Marines · Vehicles
Razorback is a single model for 85 points in the Space Marines army. On points efficiency the unit ranks 41st of 87 Space Marines units overall and 20th of 31 among vehicles, with a value score of 54/100 (offense 18, defense 90). Per point, the unit hits hardest into MEQ (34th percentile) and is toughest against plasma (95th percentile).
🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Armoured Tracks, Twin heavy bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.18Twin heavy bolter | 0.98Armoured Tracks | 18 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.61Twin heavy bolter | 0.39Armoured Tracks | 34 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.32Twin heavy bolter | 0.20Armoured Tracks | 24 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.90Twin heavy bolter◇ option: Twin lascannon · 2.22 per model | 0.20Armoured Tracks | 20 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.60Twin heavy bolter◇ option: Twin lascannon · 1.50 per model | 0.05Armoured Tracks | 22 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 212 | 88 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 70.6 | 75 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 26.5 | 95 |
| EliteS6 AP-2 D3 (elite melee, precision) | 21.2 | 88 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.04 | 61 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 53 |
| Action economyUnits per 100 pts: cheap bodies for actions | 58 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Space Marines vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Land Speeder1 model | 105 | 69 | 82 | 56 | 69 | 4.13 | 4.47 | 2.89 | 3.87 | 3.03 |
| Storm Speeder Hailstrike1 model | 105 | 64 | 43 | 84 | 69 | 6.65 | 3.12 | 1.62 | 1.29 | 1.07 |
| Firestrike Servo-Turrets1 model | 75 | 62 | 72 | 52 | 20 | 2.16 | 3.60 | 2.99 | 6.21 | 3.70 |
| Impulsor1 model | 70 | 52 | 4 | 100 | 90 | 1.69 | 0.64 | 0.24 | 0.24 | 0.11 |
| Rhino1 model | 65 | 51 | 3 | 99 | 93 | 1.28 | 0.51 | 0.26 | 0.26 | 0.06 |
| Drop Pod1 model | 60 | 41 | 0 | 82 | 32 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Space Marines codex. How these scores work.