Rhino Space Marines · Vehicles
Rhino is a single model for 65 points in the Space Marines army. On points efficiency the unit ranks 44th of 87 Space Marines units overall and 23rd of 31 among vehicles, with a value score of 51/100 (offense 3, defense 99). Per point, the unit hits hardest into chaff (6th percentile) and is toughest against plasma (99th percentile).
🏃 Action unit🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Armoured Tracks, Storm bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 0.91Storm bolter◇ option: Hunter-killer missile · 0.69 per model | 1.28Armoured Tracks | 6 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.34Storm bolter◇ option: Hunter-killer missile · 1.06 per model | 0.51Armoured Tracks | 3 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.11Storm bolter◇ option: Hunter-killer missile · 0.87 per model | 0.26Armoured Tracks | 3 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.11Storm bolter◇ option: Hunter-killer missile · 1.62 per model | 0.26Armoured Tracks | 3 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.06Storm bolter◇ option: Hunter-killer missile · 1.30 per model | 0.06Armoured Tracks | 2 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 277 | 96 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 92.3 | 86 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 34.6 | 99 |
| EliteS6 AP-2 D3 (elite melee, precision) | 27.7 | 96 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 9.20 | 79 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 68 |
| Action economyUnits per 100 pts: cheap bodies for actions | 81 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Space Marines vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Firestrike Servo-Turrets1 model | 75 | 62 | 72 | 52 | 20 | 2.16 | 3.60 | 2.99 | 6.21 | 3.70 |
| Razorback1 model | 85 | 54 | 18 | 90 | 77 | 2.18 | 2.61 | 1.32 | 0.90 | 0.60 |
| Impulsor1 model | 70 | 52 | 4 | 100 | 90 | 1.69 | 0.64 | 0.24 | 0.24 | 0.11 |
| Drop Pod1 model | 60 | 41 | 0 | 82 | 32 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Space Marines codex. How these scores work.