๐ŸŽฒ Tactical Reroll

Drop Pod Space Marines ยท Vehicles

Value41
Offense0
Defense82
Utility32
Points60
Models1

Drop Pod is a single model for 60 points in the Space Marines army. On points efficiency the unit ranks 59th of 87 Space Marines units overall and 26th of 31 among vehicles, with a value score of 41/100 (offense 0, defense 82). Per point, the unit hits hardest into chaff (0th percentile) and is toughest against elite (89th percentile).

๐Ÿƒ Action unit๐Ÿช‚ Deep Strike๐Ÿšš Transport

โš”๏ธ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear: every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target๐ŸŽฏ Rangedโš”๏ธ Melee%ile
Chaff10 ร— T3 Sv5+ W1 infantryโ€”โ€”0
MEQ5 ร— T4 Sv3+ W2 infantryโ€”โ€”0
TEQ5 ร— T5 Sv2+ 4++ W3 infantryโ€”โ€”0
Light vehicleT10 Sv3+ W12 vehicleโ€”โ€”0
Heavy vehicleT12 Sv2+ W16 vehicleโ€”โ€”0

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)12065
SpecialS5 AP-1 D1 (heavy bolter-class)80.079
PlasmaS8 AP-2 D2 (plasma, power fist)15.058
EliteS6 AP-2 D3 (elite melee, precision)22.589
Anti-tankS12 AP-3 D6 (lascannon, melta)8.3374

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Space Marines vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Firestrike Servo-Turrets1 model75627252202.163.602.996.213.70
Razorback1 model85541890772.182.611.320.900.60
Impulsor1 model70524100901.690.640.240.240.11
Rhino1 model6551399931.280.510.260.260.06

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings