Storm Speeder Hailstrike Space Marines · Vehicles
Storm Speeder Hailstrike is a single model for 105 points in the Space Marines army. On points efficiency the unit ranks 22nd of 87 Space Marines units overall and 10th of 31 among vehicles, with a value score of 64/100 (offense 43, defense 84). Per point, the unit hits hardest into chaff (85th percentile) and is toughest against plasma (93rd percentile).
🪂 Deep Strike🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Fragstorm grenade launcher, Onslaught gatling cannon, Twin Ironhail Heavy Stubber, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 6.65Fragstorm grenade launcher + Onslaught gatling cannon + Twin Ironhail Heavy Stubber | 1.13Close combat weapon | 85 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.12Fragstorm grenade launcher + Onslaught gatling cannon + Twin Ironhail Heavy Stubber | 0.42Close combat weapon | 46 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.62Fragstorm grenade launcher + Onslaught gatling cannon + Twin Ironhail Heavy Stubber | 0.14Close combat weapon | 32 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.29Fragstorm grenade launcher + Onslaught gatling cannon + Twin Ironhail Heavy Stubber | 0.14Close combat weapon | 31 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.07Fragstorm grenade launcher + Onslaught gatling cannon + Twin Ironhail Heavy Stubber | 0.07Close combat weapon | 45 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 189 | 84 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 62.9 | 70 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 25.7 | 93 |
| EliteS6 AP-2 D3 (elite melee, precision) | 17.1 | 79 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.19 | 49 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 65 |
| Action economyUnits per 100 pts: cheap bodies for actions | 43 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 98 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Space Marines vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Invictor Tactical Warsuit1 model | 125 | 76 | 85 | 66 | 46 | 6.60 | 3.70 | 3.33 | 3.55 | 2.67 |
| Land Speeder1 model | 105 | 69 | 82 | 56 | 69 | 4.13 | 4.47 | 2.89 | 3.87 | 3.03 |
| Firestrike Servo-Turrets1 model | 75 | 62 | 72 | 52 | 20 | 2.16 | 3.60 | 2.99 | 6.21 | 3.70 |
| Storm Speeder Thunderstrike1 model | 135 | 62 | 61 | 63 | 51 | 2.34 | 3.53 | 2.37 | 3.54 | 2.52 |
| Dreadnought1 model | 135 | 60 | 56 | 63 | 6 | 2.25 | 2.74 | 3.09 | 3.29 | 1.85 |
| Storm Speeder Hammerstrike1 model | 140 | 58 | 59 | 57 | 49 | 2.65 | 3.82 | 2.24 | 2.86 | 2.34 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Space Marines codex. How these scores work.