Carnifexes Tyranids · Monsters
Carnifexes is a single model for 90 points in the Tyranids army. On points efficiency the unit ranks 6th of 55 Tyranids units overall and 5th of 18 among monsters, with a value score of 87/100 (offense 80, defense 93). Per point, the unit hits hardest into TEQ (90th percentile) and is toughest against small arms (98th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Chitinous claws and teeth, Carnifex scything talons, Carnifex extra scything talons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 3.70Carnifex scything talons + Carnifex extra scything talons (extra) | 46 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 4.92Carnifex scything talons + Carnifex extra scything talons (extra) | 74 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 4.44Carnifex scything talons + Carnifex extra scything talons (extra) | 90 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 2.96Carnifex scything talons + Carnifex extra scything talons (extra)◇ option: Carnifex crushing claws · 4.81 per model | 74 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 2.22Carnifex scything talons + Carnifex extra scything talons (extra)◇ option: Carnifex crushing claws · 2.99 per model | 77 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 320 | 98 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 80.0 | 79 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 26.7 | 95 |
| EliteS6 AP-2 D3 (elite melee, precision) | 20.0 | 86 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.94 | 60 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 71 |
| Action economyUnits per 100 pts: cheap bodies for actions | 53 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Tyranids monsters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Toxicrene1 model | 120 | 78 | 63 | 92 | 57 | 4.63 | 5.36 | 2.98 | 2.22 | 0.74 |
| Psychophage1 model | 110 | 71 | 48 | 94 | 45 | 3.03 | 3.63 | 2.50 | 2.02 | 1.21 |
| Tyrannocyte1 model | 80 | 58 | 23 | 93 | 88 | 2.60 | 2.50 | 1.49 | 1.25 | 0.83 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Tyranids codex. How these scores work.