Barbgaunts Tyranids · Infantry
Barbgaunts come as 5 models for 55 points in the Tyranids army. On points efficiency the unit ranks 29th of 55 Tyranids units overall and 9th of 15 among infantry, with a value score of 63/100 (offense 58, defense 68). Per point, the unit hits hardest into chaff (99th percentile) and is toughest against anti-tank (91st percentile).
🏃 Action unit
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Barblauncher, Chitinous claws and teeth): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 14.1Barblauncher | 2.02Chitinous claws and teeth | 99 |
| MEQ5 × T4 Sv3+ W2 infantry | 6.06Barblauncher | 0.76Chitinous claws and teeth | 86 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.27Barblauncher | 0.25Chitinous claws and teeth | 51 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.18Barblauncher | 0.25Chitinous claws and teeth | 27 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.59Barblauncher | 0.13Chitinous claws and teeth | 21 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 72.7 | 49 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 40.9 | 49 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 13.1 | 50 |
| EliteS6 AP-2 D3 (elite melee, precision) | 16.4 | 76 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 12.7 | 91 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 91 |
| Action economyUnits per 100 pts: cheap bodies for actions | 92 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Tyranids infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Hive Guard3 models | 80 | 85 | 80 | 90 | 33 | 3.47 | 3.33 | 3.33 | 6.22 | 4.17 |
| Pyrovores1 model | 40 | 79 | 83 | 75 | 39 | 9.12 | 5.00 | 3.33 | 3.13 | 1.15 |
| Von Ryan's Leapers3 models | 55 | 76 | 82 | 70 | 99 | 12.0 | 7.27 | 3.64 | 1.82 | 1.21 |
| Tyrant Guard3 models | 80 | 72 | 46 | 99 | 33 | 6.94 | 4.17 | 2.08 | 1.04 | 0.69 |
| Genestealers5 models | 75 | 71 | 89 | 52 | 94 | 12.8 | 7.39 | 3.70 | 2.47 | 1.85 |
| Tyranid Warriors with Melee Bio-Weapons3 models | 75 | 68 | 97 | 39 | 77 | 12.6 | 9.38 | 6.00 | 3.26 | 2.44 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Tyranids codex. How these scores work.