Pyrovores Tyranids · Infantry
Pyrovores is a single model for 40 points in the Tyranids army. On points efficiency the unit ranks 10th of 55 Tyranids units overall and 2nd of 15 among infantry, with a value score of 79/100 (offense 83, defense 75). Per point, the unit hits hardest into chaff (96th percentile) and is toughest against special (77th percentile).
🏃 Action unit
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Flamespurt, Chitin-barbed limbs): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 9.12Flamespurt | 1.11Chitin-barbed limbs | 96 |
| MEQ5 × T4 Sv3+ W2 infantry | 5.00Flamespurt | 0.56Chitin-barbed limbs | 75 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 3.33Flamespurt | 0.21Chitin-barbed limbs | 76 |
| Light vehicleT10 Sv3+ W12 vehicle | 3.13Flamespurt | 0.14Chitin-barbed limbs | 77 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.15Flamespurt | 0.07Chitin-barbed limbs | 47 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 113 | 62 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 75.0 | 77 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 16.9 | 67 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.0 | 68 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.67 | 56 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 56 |
| Action economyUnits per 100 pts: cheap bodies for actions | 99 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 6 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Tyranids infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Von Ryan's Leapers3 models | 55 | 76 | 82 | 70 | 99 | 12.0 | 7.27 | 3.64 | 1.82 | 1.21 |
| Barbgaunts5 models | 55 | 63 | 58 | 68 | 67 | 14.1 | 6.06 | 2.27 | 1.18 | 0.59 |
| Tyranid Warriors with Ranged Bio-Weapons3 models | 60 | 62 | 68 | 57 | 86 | 9.25 | 5.55 | 2.78 | 1.39 | 0.93 |
| Venomthropes3 models | 55 | 61 | 55 | 67 | 96 | 10.1 | 5.05 | 2.52 | 1.01 | 0.51 |
| Lictor1 model | 60 | 60 | 95 | 24 | 97 | 6.94 | 7.40 | 4.58 | 3.70 | 2.78 |
| Neurogaunts11 models | 45 | 48 | 15 | 82 | 92 | 4.07 | 1.36 | 0.68 | 0.68 | 0.34 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Tyranids codex. How these scores work.