🎲 Tactical Reroll

Pyrovores Tyranids · Infantry

Value79
Offense83
Defense75
Utility39
Points40
Models1

Pyrovores is a single model for 40 points in the Tyranids army. On points efficiency the unit ranks 10th of 55 Tyranids units overall and 2nd of 15 among infantry, with a value score of 79/100 (offense 83, defense 75). Per point, the unit hits hardest into chaff (96th percentile) and is toughest against special (77th percentile).

🏃 Action unit

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Flamespurt, Chitin-barbed limbs): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry9.12Flamespurt1.11Chitin-barbed limbs96
MEQ5 × T4 Sv3+ W2 infantry5.00Flamespurt0.56Chitin-barbed limbs75
TEQ5 × T5 Sv2+ 4++ W3 infantry3.33Flamespurt0.21Chitin-barbed limbs76
Light vehicleT10 Sv3+ W12 vehicle3.13Flamespurt0.14Chitin-barbed limbs77
Heavy vehicleT12 Sv2+ W16 vehicle1.15Flamespurt0.07Chitin-barbed limbs47

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)11362
SpecialS5 AP-1 D1 (heavy bolter-class)75.077
PlasmaS8 AP-2 D2 (plasma, power fist)16.967
EliteS6 AP-2 D3 (elite melee, precision)15.068
Anti-tankS12 AP-3 D6 (lascannon, melta)6.6756

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts56
Action economyUnits per 100 pts: cheap bodies for actions99
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts6
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

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UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
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Lictor1 model60609524976.947.404.583.702.78
Neurogaunts11 models45481582924.071.360.680.680.34

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings