Neurogaunts Tyranids · Infantry
Neurogaunts come as 11 models for 45 points in the Tyranids army. On points efficiency the unit ranks 41st of 55 Tyranids units overall and 13th of 15 among infantry, with a value score of 48/100 (offense 15, defense 82). Per point, the unit hits hardest into chaff (54th percentile) and is toughest against anti-tank (100th percentile).
🏃 Action unit♻️ Revives
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Chitinous claws and teeth): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 4.07Chitinous claws and teeth | 54 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 1.36Chitinous claws and teeth | 13 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 0.68Chitinous claws and teeth | 11 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 0.68Chitinous claws and teeth | 14 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 0.34Chitinous claws and teeth | 12 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 44.0 | 30 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 36.7 | 45 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 29.3 | 97 |
| EliteS6 AP-2 D3 (elite melee, precision) | 29.3 | 97 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 29.3 | 100 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 99 |
| Action economyUnits per 100 pts: cheap bodies for actions | 97 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Tyranids infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Pyrovores1 model | 40 | 79 | 83 | 75 | 39 | 9.12 | 5.00 | 3.33 | 3.13 | 1.15 |
| Von Ryan's Leapers3 models | 55 | 76 | 82 | 70 | 99 | 12.0 | 7.27 | 3.64 | 1.82 | 1.21 |
| Barbgaunts5 models | 55 | 63 | 58 | 68 | 67 | 14.1 | 6.06 | 2.27 | 1.18 | 0.59 |
| Tyranid Warriors with Ranged Bio-Weapons3 models | 60 | 62 | 68 | 57 | 86 | 9.25 | 5.55 | 2.78 | 1.39 | 0.93 |
| Venomthropes3 models | 55 | 61 | 55 | 67 | 96 | 10.1 | 5.05 | 2.52 | 1.01 | 0.51 |
| Lictor1 model | 60 | 60 | 95 | 24 | 97 | 6.94 | 7.40 | 4.58 | 3.70 | 2.78 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Tyranids codex. How these scores work.