Gargoyles Tyranids · Battleline
Gargoyles come as 10 models for 80 points in the Tyranids army. On points efficiency the unit ranks 51st of 55 Tyranids units overall and 3rd of 3 among battleline, with a value score of 28/100 (offense 9, defense 47). Per point, the unit hits hardest into chaff (29th percentile) and is toughest against anti-tank (95th percentile).
🪂 Deep Strike🪽 Fly🌫️ Stealth♻️ Revives
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Blinding venom, Fleshborer): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.78Fleshborer | 2.08Blinding venom | 29 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.39Fleshborer | 0.69Blinding venom | 13 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.52Fleshborer | 0.35Blinding venom | 8 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.35Fleshborer | 0.35Blinding venom | 4 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.17Fleshborer | 0.17Blinding venom | 5 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 22.5 | 10 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 18.8 | 17 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 15.0 | 58 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.0 | 68 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 15.0 | 95 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 99 |
| Action economyUnits per 100 pts: cheap bodies for actions | 63 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 94 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Similar-cost Tyranids battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Hormagaunts10 models | 70 | 61 | 62 | 60 | 94 | 8.85 | 3.57 | 2.38 | 1.79 | 1.19 |
| Termagants10 models | 60 | 43 | 13 | 73 | 89 | 3.70 | 1.85 | 0.69 | 0.46 | 0.23 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Tyranids codex. How these scores work.