🎲 Tactical Reroll

Gargoyles Tyranids · Battleline

Value28
Offense9
Defense47
Utility100
Points80
Models10

Gargoyles come as 10 models for 80 points in the Tyranids army. On points efficiency the unit ranks 51st of 55 Tyranids units overall and 3rd of 3 among battleline, with a value score of 28/100 (offense 9, defense 47). Per point, the unit hits hardest into chaff (29th percentile) and is toughest against anti-tank (95th percentile).

🪂 Deep Strike🪽 Fly🌫️ Stealth♻️ Revives

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Blinding venom, Fleshborer): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.78Fleshborer2.08Blinding venom29
MEQ5 × T4 Sv3+ W2 infantry1.39Fleshborer0.69Blinding venom13
TEQ5 × T5 Sv2+ 4++ W3 infantry0.52Fleshborer0.35Blinding venom8
Light vehicleT10 Sv3+ W12 vehicle0.35Fleshborer0.35Blinding venom4
Heavy vehicleT12 Sv2+ W16 vehicle0.17Fleshborer0.17Blinding venom5

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)22.510
SpecialS5 AP-1 D1 (heavy bolter-class)18.817
PlasmaS8 AP-2 D2 (plasma, power fist)15.058
EliteS6 AP-2 D3 (elite melee, precision)15.068
Anti-tankS12 AP-3 D6 (lascannon, melta)15.095

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts99
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts94
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92

Similar-cost Tyranids battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Hormagaunts10 models70616260948.853.572.381.791.19
Termagants10 models60431373893.701.850.690.460.23

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings