🎲 Tactical Reroll

Hormagaunts Tyranids · Battleline

Value61
Offense62
Defense60
Utility94
Points70
Models10

Hormagaunts come as 10 models for 70 points in the Tyranids army. On points efficiency the unit ranks 32nd of 55 Tyranids units overall and 1st of 3 among battleline, with a value score of 61/100 (offense 62, defense 60). Per point, the unit hits hardest into chaff (95th percentile) and is toughest against anti-tank (96th percentile).

♻️ Revives

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Hormagaunt talons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry8.85Hormagaunt talons95
MEQ5 × T4 Sv3+ W2 infantry3.57Hormagaunt talons53
TEQ5 × T5 Sv2+ 4++ W3 infantry2.38Hormagaunt talons54
Light vehicleT10 Sv3+ W12 vehicle1.79Hormagaunt talons46
Heavy vehicleT12 Sv2+ W16 vehicle1.19Hormagaunt talons48

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)32.119
SpecialS5 AP-1 D1 (heavy bolter-class)25.729
PlasmaS8 AP-2 D2 (plasma, power fist)17.169
EliteS6 AP-2 D3 (elite melee, precision)17.179
Anti-tankS12 AP-3 D6 (lascannon, melta)17.196

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts99
Action economyUnits per 100 pts: cheap bodies for actions76
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Tyranids battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Termagants10 models60431373893.701.850.690.460.23
Gargoyles10 models80289471002.781.390.520.350.17

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings