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Norn Emissary Tyranids · Monsters

Value66
Offense47
Defense84
Utility7
Points250
Models1

Norn Emissary is a single model for 250 points in the Tyranids army. On points efficiency the unit ranks 27th of 55 Tyranids units overall and 12th of 18 among monsters, with a value score of 66/100 (offense 47, defense 84). Per point, the unit hits hardest into TEQ (66th percentile) and is toughest against special (94th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Monstrous rending claws, Monstrous scything talons, ➤ Psychic tendril - neuroparasite, ➤ Psychic tendril - neurolance, ➤ Psychic tendril - neuroblast): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.48Psychic tendril (neuroblast)2.78Monstrous scything talons + Monstrous rending claws (extra)29
MEQ5 × T4 Sv3+ W2 infantry1.19Psychic tendril (neuroblast)3.16Monstrous scything talons + Monstrous rending claws (extra)46
TEQ5 × T5 Sv2+ 4++ W3 infantry0.89Psychic tendril (neuroblast)2.75Monstrous scything talons + Monstrous rending claws (extra)66
Light vehicleT10 Sv3+ W12 vehicle1.30Psychic tendril (neurolance)1.91Monstrous scything talons + Monstrous rending claws (extra)51
Heavy vehicleT12 Sv2+ W16 vehicle0.78Psychic tendril (neurolance)1.44Monstrous scything talons + Monstrous rending claws (extra)57

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)23091
SpecialS5 AP-1 D1 (heavy bolter-class)11594
PlasmaS8 AP-2 D2 (plasma, power fist)19.278
EliteS6 AP-2 D3 (elite melee, precision)14.466
Anti-tankS12 AP-3 D6 (lascannon, melta)6.0547

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts43
Action economyUnits per 100 pts: cheap bodies for actions11
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Tyranids monsters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Norn Assimilator1 model25082857873.673.944.574.594.44
Tyrannofex1 model1707550100172.212.081.345.044.85
Maleceptor1 model18069518772.623.033.452.391.20
Hive Crone1 model17050554414.872.911.842.431.89
Harpy1 model18532273713.622.591.501.290.83

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings