Trygon Tyranids · Monsters
Trygon is a single model for 140 points in the Tyranids army. On points efficiency the unit ranks 4th of 55 Tyranids units overall and 3rd of 18 among monsters, with a value score of 88/100 (offense 91, defense 85). Per point, the unit hits hardest into TEQ (96th percentile) and is toughest against special (95th percentile).
🪂 Deep Strike
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Trygon scything talons, Bio-electric pulse): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.91Bio-electric pulse | 4.75Trygon scything talons | 62 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.95Bio-electric pulse | 5.75Trygon scything talons | 83 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.36Bio-electric pulse | 5.63Trygon scything talons | 96 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.24Bio-electric pulse | 3.75Trygon scything talons | 87 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.12Bio-electric pulse | 2.86Trygon scything talons | 86 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 180 | 82 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 120 | 95 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 22.5 | 88 |
| EliteS6 AP-2 D3 (elite melee, precision) | 16.1 | 75 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.75 | 41 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 65 |
| Action economyUnits per 100 pts: cheap bodies for actions | 28 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 84 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Tyranids monsters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Haruspex1 model | 125 | 94 | 97 | 90 | 25 | 6.69 | 6.49 | 4.62 | 6.09 | 4.80 |
| Screamer-killer1 model | 125 | 89 | 91 | 88 | 16 | 4.44 | 5.66 | 6.57 | 5.18 | 2.67 |
| Exocrine1 model | 135 | 87 | 88 | 87 | 20 | 4.37 | 5.85 | 4.60 | 3.31 | 2.67 |
| Mawloc1 model | 135 | 80 | 74 | 87 | 54 | 6.52 | 4.78 | 3.13 | 2.00 | 1.56 |
| Toxicrene1 model | 120 | 78 | 63 | 92 | 57 | 4.63 | 5.36 | 2.98 | 2.22 | 0.74 |
| Tyrannofex1 model | 170 | 75 | 50 | 100 | 17 | 2.21 | 2.08 | 1.34 | 5.04 | 4.85 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Tyranids codex. How these scores work.