🎲 Tactical Reroll

Tyranid Warriors with Ranged Bio-Weapons Tyranids · Infantry

Value62
Offense68
Defense57
Utility86
Points60
Models3

Tyranid Warriors with Ranged Bio-Weapons come as 3 models for 60 points in the Tyranids army. On points efficiency the unit ranks 30th of 55 Tyranids units overall and 10th of 15 among infantry, with a value score of 62/100 (offense 68, defense 57). Per point, the unit hits hardest into chaff (96th percentile) and is toughest against anti-tank (73rd percentile).

🏃 Action unit🌫️ Stealth

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Tyranid Warrior claws and talons, Devourer): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.55Devourer◇ option: Barbed strangler · 2.22 per model9.25Tyranid Warrior claws and talons96
MEQ5 × T4 Sv3+ W2 infantry2.08Devourer◇ option: Venom cannon · 1.65 per model5.55Tyranid Warrior claws and talons81
TEQ5 × T5 Sv2+ 4++ W3 infantry0.69Devourer◇ option: Venom cannon · 0.83 per model2.78Tyranid Warrior claws and talons66
Light vehicleT10 Sv3+ W12 vehicle0.69Devourer◇ option: Venom cannon · 0.44 per model1.39Tyranid Warrior claws and talons34
Heavy vehicleT12 Sv2+ W16 vehicle0.35Devourer◇ option: Venom cannon · 0.33 per model0.93Tyranid Warrior claws and talons38

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)90.054
SpecialS5 AP-1 D1 (heavy bolter-class)45.052
PlasmaS8 AP-2 D2 (plasma, power fist)18.072
EliteS6 AP-2 D3 (elite melee, precision)9.0030
Anti-tankS12 AP-3 D6 (lascannon, melta)8.1773

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts92
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Tyranids infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Hive Guard3 models80858090333.473.333.336.224.17
Pyrovores1 model40798375399.125.003.333.131.15
Von Ryan's Leapers3 models557682709912.07.273.641.821.21
Tyrant Guard3 models80724699336.944.172.081.040.69
Genestealers5 models757189529412.87.393.702.471.85
Tyranid Warriors with Melee Bio-Weapons3 models756897397712.69.386.003.262.44

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings