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Hyperadapted Raveners Tyranids · Characters

Value58
Offense94
Defense22
Utility74
Points165
Models5

Hyperadapted Raveners come as 5 models for 165 points in the Tyranids army. On points efficiency the unit ranks 37th of 55 Tyranids units overall and 8th of 12 among characters, with a value score of 58/100 (offense 94, defense 22). Per point, the unit hits hardest into heavy vehicle (95th percentile) and is toughest against plasma (38th percentile).

🪂 Deep Strike👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Prime claws and talons, Ravener heavy claws and talons, Venom bolt): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.74Venom bolt5.74Prime claws and talons + Ravener heavy claws and talons76
MEQ5 × T4 Sv3+ W2 infantry1.31Venom bolt5.88Prime claws and talons + Ravener heavy claws and talons84
TEQ5 × T5 Sv2+ 4++ W3 infantry0.88Venom bolt4.24Prime claws and talons + Ravener heavy claws and talons89
Light vehicleT10 Sv3+ W12 vehicle0.66Venom bolt5.13Prime claws and talons + Ravener heavy claws and talons95
Heavy vehicleT12 Sv2+ W16 vehicle0.22Venom bolt4.04Prime claws and talons + Ravener heavy claws and talons95

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)54.536
SpecialS5 AP-1 D1 (heavy bolter-class)27.333
PlasmaS8 AP-2 D2 (plasma, power fist)10.938
EliteS6 AP-2 D3 (elite melee, precision)5.469
Anti-tankS12 AP-3 D6 (lascannon, melta)4.9528

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts67
Action economyUnits per 100 pts: cheap bodies for actions20
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts84
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Tyranids characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Prime Organism [Crucible]1 model135788175562.574.293.466.534.55
Macro Organism [Crucible]1 model150787581402.313.863.125.884.10
Hive Tyrant1 model195758368133.924.364.363.512.71
Winged Hive Tyrant1 model185646762232.633.483.602.982.25
Tervigon1 model160602298172.312.221.261.290.97
Neurotyrant1 model130412557392.993.541.520.900.60

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings