Hyperadapted Raveners Tyranids · Characters
Hyperadapted Raveners come as 5 models for 165 points in the Tyranids army. On points efficiency the unit ranks 37th of 55 Tyranids units overall and 8th of 12 among characters, with a value score of 58/100 (offense 94, defense 22). Per point, the unit hits hardest into heavy vehicle (95th percentile) and is toughest against plasma (38th percentile).
🪂 Deep Strike👑 Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Prime claws and talons, Ravener heavy claws and talons, Venom bolt): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.74Venom bolt | 5.74Prime claws and talons + Ravener heavy claws and talons | 76 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.31Venom bolt | 5.88Prime claws and talons + Ravener heavy claws and talons | 84 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.88Venom bolt | 4.24Prime claws and talons + Ravener heavy claws and talons | 89 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.66Venom bolt | 5.13Prime claws and talons + Ravener heavy claws and talons | 95 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.22Venom bolt | 4.04Prime claws and talons + Ravener heavy claws and talons | 95 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 54.5 | 36 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 27.3 | 33 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 10.9 | 38 |
| EliteS6 AP-2 D3 (elite melee, precision) | 5.46 | 9 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.95 | 28 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 67 |
| Action economyUnits per 100 pts: cheap bodies for actions | 20 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 84 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Tyranids characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Prime Organism [Crucible]1 model | 135 | 78 | 81 | 75 | 56 | 2.57 | 4.29 | 3.46 | 6.53 | 4.55 |
| Macro Organism [Crucible]1 model | 150 | 78 | 75 | 81 | 40 | 2.31 | 3.86 | 3.12 | 5.88 | 4.10 |
| Hive Tyrant1 model | 195 | 75 | 83 | 68 | 13 | 3.92 | 4.36 | 4.36 | 3.51 | 2.71 |
| Winged Hive Tyrant1 model | 185 | 64 | 67 | 62 | 23 | 2.63 | 3.48 | 3.60 | 2.98 | 2.25 |
| Tervigon1 model | 160 | 60 | 22 | 98 | 17 | 2.31 | 2.22 | 1.26 | 1.29 | 0.97 |
| Neurotyrant1 model | 130 | 41 | 25 | 57 | 39 | 2.99 | 3.54 | 1.52 | 0.90 | 0.60 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Tyranids codex. How these scores work.