The Swarmlord Tyranids · Epic Heroes
The Swarmlord is a single model for 210 points in the Tyranids army. On points efficiency the unit ranks 24th of 55 Tyranids units overall and 3rd of 4 among epic heroes, with a value score of 68/100 (offense 77, defense 59). Per point, the unit hits hardest into TEQ (88th percentile) and is toughest against special (82nd percentile).
👑 Leader✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Bone Sabres, Synaptic Pulse): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.72Synaptic Pulse | 3.09Bone Sabres | 37 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.05Synaptic Pulse | 3.86Bone Sabres | 59 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.88Synaptic Pulse | 4.18Bone Sabres | 88 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.52Synaptic Pulse | 3.41Bone Sabres | 82 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.34Synaptic Pulse | 2.64Bone Sabres | 83 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 171 | 81 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 85.7 | 82 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 14.3 | 56 |
| EliteS6 AP-2 D3 (elite melee, precision) | 11.4 | 49 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.75 | 23 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 22 |
| Action economyUnits per 100 pts: cheap bodies for actions | 13 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 99 |
Similar-cost Tyranids epic heroes
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Old One Eye1 model | 140 | 89 | 85 | 94 | 33 | 3.97 | 3.95 | 3.21 | 6.03 | 5.52 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Tyranids codex. How these scores work.