🎲 Tactical Reroll

The Swarmlord Tyranids · Epic Heroes

Value68
Offense77
Defense59
Utility29
Points210
Models1

The Swarmlord is a single model for 210 points in the Tyranids army. On points efficiency the unit ranks 24th of 55 Tyranids units overall and 3rd of 4 among epic heroes, with a value score of 68/100 (offense 77, defense 59). Per point, the unit hits hardest into TEQ (88th percentile) and is toughest against special (82nd percentile).

👑 Leader✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bone Sabres, Synaptic Pulse): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.72Synaptic Pulse3.09Bone Sabres37
MEQ5 × T4 Sv3+ W2 infantry2.05Synaptic Pulse3.86Bone Sabres59
TEQ5 × T5 Sv2+ 4++ W3 infantry0.88Synaptic Pulse4.18Bone Sabres88
Light vehicleT10 Sv3+ W12 vehicle0.52Synaptic Pulse3.41Bone Sabres82
Heavy vehicleT12 Sv2+ W16 vehicle0.34Synaptic Pulse2.64Bone Sabres83

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)17181
SpecialS5 AP-1 D1 (heavy bolter-class)85.782
PlasmaS8 AP-2 D2 (plasma, power fist)14.356
EliteS6 AP-2 D3 (elite melee, precision)11.449
Anti-tankS12 AP-3 D6 (lascannon, melta)4.7523

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts22
Action economyUnits per 100 pts: cheap bodies for actions13
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives99

Similar-cost Tyranids epic heroes

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Old One Eye1 model140898594333.973.953.216.035.52

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings