🎲 Tactical Reroll

Old One Eye Tyranids · Epic Heroes

Value89
Offense85
Defense94
Utility33
Points140
Models1

Old One Eye is a single model for 140 points in the Tyranids army. On points efficiency the unit ranks 3rd of 55 Tyranids units overall and 1st of 4 among epic heroes, with a value score of 89/100 (offense 85, defense 94). Per point, the unit hits hardest into heavy vehicle (99th percentile) and is toughest against small arms (99th percentile).

👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (➤ Old One Eye’s claws and talons - Strike, ➤ Old One Eye’s claws and talons - Sweep): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.97Old One Eye’s claws and talons (Sweep)52
MEQ5 × T4 Sv3+ W2 infantry3.95Old One Eye’s claws and talons (Strike)60
TEQ5 × T5 Sv2+ 4++ W3 infantry3.21Old One Eye’s claws and talons (Strike)74
Light vehicleT10 Sv3+ W12 vehicle6.03Old One Eye’s claws and talons (Strike)97
Heavy vehicleT12 Sv2+ W16 vehicle5.52Old One Eye’s claws and talons (Strike)99

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)34799
SpecialS5 AP-1 D1 (heavy bolter-class)86.883
PlasmaS8 AP-2 D2 (plasma, power fist)30.098
EliteS6 AP-2 D3 (elite melee, precision)20.787
Anti-tankS12 AP-3 D6 (lascannon, melta)6.9660

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts47
Action economyUnits per 100 pts: cheap bodies for actions28
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Tyranids epic heroes

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
The Red Terror1 model130669438436.586.424.323.822.99

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings