🎲 Tactical Reroll

Zoanthropes Tyranids · Infantry

Value77
Offense94
Defense60
Utility33
Points90
Models3

Zoanthropes come as 3 models for 90 points in the Tyranids army. On points efficiency the unit ranks 14th of 55 Tyranids units overall and 3rd of 15 among infantry, with a value score of 77/100 (offense 94, defense 60). Per point, the unit hits hardest into light vehicle (97th percentile) and is toughest against anti-tank (86th percentile).

🪽 Fly

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Chitinous claws and teeth, ➤ Warp blast - witchfire, ➤ Warp blast - focused witchfire): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry7.38Warp blast (witchfire)0.74Chitinous claws and teeth89
MEQ5 × T4 Sv3+ W2 infantry4.57Warp blast (witchfire)0.25Chitinous claws and teeth70
TEQ5 × T5 Sv2+ 4++ W3 infantry3.98Warp blast (witchfire)0.12Chitinous claws and teeth86
Light vehicleT10 Sv3+ W12 vehicle6.04Warp blast (focused witchfire)0.12Chitinous claws and teeth97
Heavy vehicleT12 Sv2+ W16 vehicle4.16Warp blast (focused witchfire)0.06Chitinous claws and teeth96

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)60.039
SpecialS5 AP-1 D1 (heavy bolter-class)40.047
PlasmaS8 AP-2 D2 (plasma, power fist)20.081
EliteS6 AP-2 D3 (elite melee, precision)10.036
Anti-tankS12 AP-3 D6 (lascannon, melta)10.986

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts71
Action economyUnits per 100 pts: cheap bodies for actions53
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts30
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Tyranids infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Hive Guard3 models80858090333.473.333.336.224.17
Tyrant Guard3 models80724699336.944.172.081.040.69
Genestealers5 models757189529412.87.393.702.471.85
Tyranid Warriors with Melee Bio-Weapons3 models756897397712.69.386.003.262.44
Tyranid Warriors with Ranged Bio-Weapons3 models60626857869.255.552.781.390.93
Lictor1 model60609524976.947.404.583.702.78

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings