Norn Assimilator Tyranids · Monsters
Norn Assimilator is a single model for 250 points in the Tyranids army. On points efficiency the unit ranks 8th of 55 Tyranids units overall and 6th of 18 among monsters, with a value score of 82/100 (offense 85, defense 78). Per point, the unit hits hardest into heavy vehicle (97th percentile) and is toughest against special (94th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Monstrous scything talons, Toxinjecter Harpoon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 3.67Monstrous scything talons + Toxinjecter Harpoon (extra) | 45 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 3.94Monstrous scything talons + Toxinjecter Harpoon (extra) | 60 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 4.57Monstrous scything talons + Toxinjecter Harpoon (extra) | 91 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 4.59Monstrous scything talons + Toxinjecter Harpoon (extra) | 92 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 4.44Monstrous scything talons + Toxinjecter Harpoon (extra) | 97 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 230 | 91 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 115 | 94 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 19.2 | 78 |
| EliteS6 AP-2 D3 (elite melee, precision) | 14.4 | 66 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.54 | 20 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 43 |
| Action economyUnits per 100 pts: cheap bodies for actions | 11 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Tyranids monsters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Tyrannofex1 model | 170 | 75 | 50 | 100 | 17 | 2.21 | 2.08 | 1.34 | 5.04 | 4.85 |
| Maleceptor1 model | 180 | 69 | 51 | 87 | 7 | 2.62 | 3.03 | 3.45 | 2.39 | 1.20 |
| Norn Emissary1 model | 250 | 66 | 47 | 84 | 7 | 2.78 | 3.16 | 2.75 | 1.91 | 1.44 |
| Hive Crone1 model | 170 | 50 | 55 | 44 | 1 | 4.87 | 2.91 | 1.84 | 2.43 | 1.89 |
| Harpy1 model | 185 | 32 | 27 | 37 | 1 | 3.62 | 2.59 | 1.50 | 1.29 | 0.83 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Tyranids codex. How these scores work.