Impulsor Black Templars · Vehicles
Impulsor is a single model for 75 points in the Black Templars army. On points efficiency the unit ranks 54th of 97 Black Templars units overall and 23rd of 31 among vehicles, with a value score of 51/100 (offense 3, defense 98). Per point, the unit hits hardest into chaff (9th percentile) and is toughest against plasma (99th percentile).
🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Armoured Hull, Storm bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.58Storm bolter◇ option: Ironhail Skytalon Array · 2.96 per model | 1.11Armoured Hull | 9 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.59Storm bolter◇ option: Multi-melta · 1.99 per model | 0.44Armoured Hull | 4 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.20Storm bolter◇ option: Multi-melta · 1.09 per model | 0.22Armoured Hull | 2 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.20Storm bolter◇ option: Multi-melta · 1.56 per model | 0.22Armoured Hull | 3 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.10Storm bolter◇ option: Multi-melta · 1.30 per model | 0.06Armoured Hull | 3 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 264 | 95 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 88.0 | 84 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 36.0 | 99 |
| EliteS6 AP-2 D3 (elite melee, precision) | 24.0 | 91 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.67 | 77 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 60 |
| Action economyUnits per 100 pts: cheap bodies for actions | 69 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Black Templars vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Firestrike Servo-Turrets1 model | 75 | 62 | 72 | 52 | 20 | 2.16 | 3.60 | 2.99 | 6.21 | 3.70 |
| Razorback1 model | 85 | 54 | 18 | 90 | 77 | 2.18 | 2.61 | 1.32 | 0.90 | 0.60 |
| Rhino1 model | 65 | 51 | 3 | 99 | 93 | 1.28 | 0.51 | 0.26 | 0.26 | 0.06 |
| Drop Pod1 model | 60 | 41 | 0 | 82 | 32 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Black Templars codex. How these scores work.