🎲 Tactical Reroll

Repulsor Black Templars · Vehicles

Value79
Offense67
Defense92
Utility50
Points170
Models1

Repulsor is a single model for 170 points in the Black Templars army. On points efficiency the unit ranks 7th of 97 Black Templars units overall and 2nd of 31 among vehicles, with a value score of 79/100 (offense 67, defense 92). Per point, the unit hits hardest into light vehicle (72nd percentile) and is toughest against elite (98th percentile).

🚚 Transport

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Offense: wounds removed per 100 points

Scored with the default wargear (Armoured Hull, Hunter-slayer missile, Repulsor Defensive Array, Twin heavy bolter, Las-talon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.98Hunter-slayer missile + Repulsor Defensive Array + Twin heavy bolter + Las-talon0.98Armoured Hull66
MEQ5 × T4 Sv3+ W2 infantry3.74Hunter-slayer missile + Repulsor Defensive Array + Twin heavy bolter + Las-talon◇ option: Heavy Onslaught Gatling Cannon · 2.67 per model0.49Armoured Hull57
TEQ5 × T5 Sv2+ 4++ W3 infantry2.19Hunter-slayer missile + Repulsor Defensive Array + Twin heavy bolter + Las-talon◇ option: Heavy Onslaught Gatling Cannon · 2.00 per model0.20Armoured Hull47
Light vehicleT10 Sv3+ W12 vehicle2.89Hunter-slayer missile + Repulsor Defensive Array + Twin heavy bolter + Las-talon◇ option: Twin lascannon · 2.22 per model0.20Armoured Hull72
Heavy vehicleT12 Sv2+ W16 vehicle1.87Hunter-slayer missile + Repulsor Defensive Array + Twin heavy bolter + Las-talon◇ option: Twin lascannon · 1.50 per model0.10Armoured Hull69

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)16980
SpecialS5 AP-1 D1 (heavy bolter-class)11393
PlasmaS8 AP-2 D2 (plasma, power fist)21.285
EliteS6 AP-2 D3 (elite melee, precision)31.898
Anti-tankS12 AP-3 D6 (lascannon, melta)7.1262

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts66
Action economyUnits per 100 pts: cheap bodies for actions19
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Black Templars vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Brutalis Dreadnought1 model150847989153.343.453.894.663.00
Invictor Tactical Warsuit1 model125768566466.603.703.333.552.67
Vindicator1 model18571687552.553.202.604.033.56
Land Raider1 model220694396321.852.651.873.122.04
Ballistus Dreadnought1 model150694889153.042.351.993.251.90
Gladiator Valiant1 model150697067112.354.032.574.273.19

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Black Templars codex. How these scores work.

See all Black Templars rankings