Crusader Squad Black Templars · Battleline
Crusader Squad comes as 10 models for 150 points in the Black Templars army. On points efficiency the unit ranks 5th of 97 Black Templars units overall and 1st of 5 among battleline, with a value score of 81/100 (offense 99, defense 64). Per point, the unit hits hardest into TEQ (99th percentile) and is toughest against anti-tank (87th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Master-crafted Power Weapon, Heavy Bolt Pistol, Close combat weapon, Bolt Rifle, Bolt pistol, Astartes Chainsword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.31Bolt Rifle + Heavy Bolt Pistol◇ option: Pyre Pistol · 0.99 per model | 6.67Astartes Chainsword + Master-crafted Power Weapon | 85 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.94Bolt Rifle + Heavy Bolt Pistol◇ option: Pyreblaster · 0.74 per model | 6.67Master-crafted Power Weapon | 90 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.86Bolt Rifle + Heavy Bolt Pistol◇ option: Pyreblaster · 0.29 per model | 7.45Master-crafted Power Weapon | 99 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.65Bolt Rifle + Heavy Bolt Pistol◇ option: Pyre Pistol · 0.19 per model | 6.55Master-crafted Power Weapon | 98 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.43Bolt Rifle + Heavy Bolt Pistol◇ option: Pyre Pistol · 0.10 per model | 5.52Master-crafted Power Weapon | 99 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 80.0 | 51 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 40.0 | 47 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 12.0 | 44 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.0 | 68 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 11.2 | 87 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 95 |
| Action economyUnits per 100 pts: cheap bodies for actions | 25 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Black Templars battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Heavy Intercessor Squad5 models | 100 | 70 | 52 | 88 | 28 | 4.63 | 5.47 | 2.32 | 1.39 | 0.93 |
| Tactical Squad10 models | 140 | 42 | 14 | 71 | 26 | 4.22 | 1.59 | 0.53 | 0.53 | 0.27 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Black Templars codex. How these scores work.