🎲 Tactical Reroll

Sword Brethren Squad Black Templars · Infantry

Value62
Offense78
Defense46
Utility25
Points100
Models4

Sword Brethren Squad comes as 4 models for 100 points in the Black Templars army. On points efficiency the unit ranks 29th of 97 Black Templars units overall and 11th of 24 among infantry, with a value score of 62/100 (offense 78, defense 46). Per point, the unit hits hardest into chaff (97th percentile) and is toughest against anti-tank (69th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Heavy Bolt Pistol, Astartes Chainsword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.48Heavy Bolt Pistol◇ option: Pyre Pistol · 1.54 per model9.84Astartes Chainsword◇ option: Twin Lightning Claws · 2.50 per model97
MEQ5 × T4 Sv3+ W2 infantry0.67Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.93 per model5.96Astartes Chainsword◇ option: Twin Lightning Claws · 2.26 per model85
TEQ5 × T5 Sv2+ 4++ W3 infantry0.30Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.39 per model2.67Astartes Chainsword◇ option: Twin Lightning Claws · 1.56 per model65
Light vehicleT10 Sv3+ W12 vehicle0.22Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.37 per model2.00Astartes Chainsword◇ option: Thunder Hammer · 1.11 per model53
Heavy vehicleT12 Sv2+ W16 vehicle0.15Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.30 per model1.33Astartes Chainsword◇ option: Thunder Hammer · 1.00 per model54

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)72.047
SpecialS5 AP-1 D1 (heavy bolter-class)36.044
PlasmaS8 AP-2 D2 (plasma, power fist)14.456
EliteS6 AP-2 D3 (elite melee, precision)9.0030
Anti-tankS12 AP-3 D6 (lascannon, melta)7.8469

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts75
Action economyUnits per 100 pts: cheap bodies for actions46
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Black Templars infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Aggressor Squad3 models80839966279.609.265.315.554.17
Bladeguard Veteran Squad3 models80748662336.678.494.062.221.67
Eradicator Squad with Heavy Bolters3 models80717666276.257.303.121.881.25
Company Heroes4 models105706971227.255.732.541.591.17
Infernus Squad5 models856579513710.26.803.431.721.14
Hellblaster Squad5 models110649533246.318.554.014.203.37

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Black Templars codex. How these scores work.

See all Black Templars rankings