🎲 Tactical Reroll

Screamers Chaos Daemons · Beasts & Swarms

Value76
Offense96
Defense56
Utility96
Points80
Models3

Screamers come as 3 models for 80 points in the Chaos Daemons army. On points efficiency the unit ranks 10th of 80 Chaos Daemons units overall and 2nd of 4 among beasts & swarms, with a value score of 76/100 (offense 96, defense 56). Per point, the unit hits hardest into light vehicle (95th percentile) and is toughest against anti-tank (90th percentile).

🪂 Deep Strike🪽 Fly🌫️ Stealth

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Lamprey bite): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry6.25Lamprey bite81
MEQ5 × T4 Sv3+ W2 infantry6.60Lamprey bite90
TEQ5 × T5 Sv2+ 4++ W3 infantry4.06Lamprey bite87
Light vehicleT10 Sv3+ W12 vehicle5.00Lamprey bite95
Heavy vehicleT12 Sv2+ W16 vehicle3.75Lamprey bite94

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)45.031
SpecialS5 AP-1 D1 (heavy bolter-class)33.841
PlasmaS8 AP-2 D2 (plasma, power fist)18.072
EliteS6 AP-2 D3 (elite melee, precision)11.345
Anti-tankS12 AP-3 D6 (lascannon, melta)12.390

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts74
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts98
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Chaos Daemons beasts & swarms

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Fiends3 models90809862817.379.525.833.703.70
Beasts of Nurgle1 model80564072942.713.132.161.881.25
Flesh Hounds5 models75515152877.404.442.221.110.74

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Chaos Daemons codex. How these scores work.

See all Chaos Daemons rankings