Fiends Chaos Daemons · Beasts & Swarms
Fiends come as 3 models for 90 points in the Chaos Daemons army. On points efficiency the unit ranks 2nd of 80 Chaos Daemons units overall and 1st of 4 among beasts & swarms, with a value score of 80/100 (offense 98, defense 62). Per point, the unit hits hardest into MEQ (99th percentile) and is toughest against anti-tank (82nd percentile).
🪂 Deep Strike
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Barbed tail and dissecting claws): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 7.37Barbed tail and dissecting claws | 89 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 9.52Barbed tail and dissecting claws | 99 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 5.83Barbed tail and dissecting claws | 97 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 3.70Barbed tail and dissecting claws | 86 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 3.70Barbed tail and dissecting claws | 94 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 60.0 | 39 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 40.0 | 47 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 15.0 | 58 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.0 | 68 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 9.53 | 82 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 86 |
| Action economyUnits per 100 pts: cheap bodies for actions | 53 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 89 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Chaos Daemons beasts & swarms
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Screamers3 models | 80 | 76 | 96 | 56 | 96 | 6.25 | 6.60 | 4.06 | 5.00 | 3.75 |
| Beasts of Nurgle1 model | 80 | 56 | 40 | 72 | 94 | 2.71 | 3.13 | 2.16 | 1.88 | 1.25 |
| Flesh Hounds5 models | 75 | 51 | 51 | 52 | 87 | 7.40 | 4.44 | 2.22 | 1.11 | 0.74 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Daemons codex. How these scores work.