Burning Chariot Chaos Daemons · Mounted
Burning Chariot is a single model for 115 points in the Chaos Daemons army. On points efficiency the unit ranks 23rd of 80 Chaos Daemons units overall and 4th of 6 among mounted, with a value score of 65/100 (offense 57, defense 72). Per point, the unit hits hardest into heavy vehicle (67th percentile) and is toughest against elite (74th percentile).
🪂 Deep Strike🪽 Fly🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Flamer mouths, Screamer bites, ➤ Fires of Tzeentch - blue fire, ➤ Fires of Tzeentch - pink fire): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.38Fires of Tzeentch (pink fire) | 4.06Flamer mouths + Screamer bites (extra) | 53 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.42Fires of Tzeentch (blue fire) | 3.37Flamer mouths + Screamer bites (extra) | 50 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.74Fires of Tzeentch (blue fire) | 2.21Flamer mouths + Screamer bites (extra) | 48 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.45Fires of Tzeentch (blue fire) | 2.46Flamer mouths + Screamer bites (extra) | 64 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.16Fires of Tzeentch (blue fire) | 1.81Flamer mouths + Screamer bites (extra) | 67 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 93.9 | 56 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 47.0 | 56 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 17.4 | 71 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.7 | 74 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.94 | 70 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 58 |
| Action economyUnits per 100 pts: cheap bodies for actions | 39 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 94 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Chaos Daemons mounted
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Bloodcrushers3 models | 95 | 79 | 74 | 85 | 76 | 7.13 | 5.79 | 3.22 | 1.99 | 1.05 |
| Seekers5 models | 85 | 66 | 88 | 44 | 86 | 9.50 | 5.23 | 3.16 | 2.83 | 2.40 |
| Plague Drones3 models | 110 | 66 | 41 | 90 | 72 | 4.04 | 2.94 | 1.69 | 1.89 | 1.26 |
| Skull Cannon1 model | 100 | 59 | 32 | 85 | 60 | 3.47 | 3.60 | 1.66 | 1.22 | 0.81 |
| Hellflayers1 model | 80 | 38 | 42 | 34 | 82 | 5.18 | 2.78 | 1.71 | 1.48 | 1.30 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Daemons codex. How these scores work.