Chaos Terminator Squad Chaos Daemons · Infantry
Chaos Terminator Squad comes as 5 models for 175 points in the Chaos Daemons army. On points efficiency the unit ranks 44th of 80 Chaos Daemons units overall and 6th of 10 among infantry, with a value score of 51/100 (offense 33, defense 69). Per point, the unit hits hardest into chaff (63rd percentile) and is toughest against anti-tank (80th percentile).
🪂 Deep Strike
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Combi-bolter, Accursed weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.69Combi-bolter◇ option: Reaper autocannon · 1.92 per model | 4.83Accursed weapon◇ option: Paired accursed weapons · 2.00 per model | 63 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.64Combi-bolter◇ option: Reaper autocannon · 1.36 per model | 3.37Accursed weapon◇ option: Power fist · 1.81 per model | 50 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.21Combi-bolter◇ option: Reaper autocannon · 1.11 per model | 1.91Accursed weapon◇ option: Paired accursed weapons · 1.25 per model | 38 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.21Combi-bolter◇ option: Reaper autocannon · 0.83 per model | 0.85Accursed weapon◇ option: Chainfist · 1.32 per model | 18 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.11Combi-bolter◇ option: Reaper autocannon · 0.74 per model | 0.64Accursed weapon◇ option: Chainfist · 1.00 per model | 24 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 154 | 77 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 51.4 | 60 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 17.1 | 69 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.57 | 27 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 9.33 | 80 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 65 |
| Action economyUnits per 100 pts: cheap bodies for actions | 17 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 56 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Chaos Daemons infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Possessed5 models | 120 | 76 | 73 | 80 | 33 | 6.07 | 6.58 | 2.98 | 1.85 | 1.24 |
| Warp Talons5 models | 125 | 57 | 85 | 28 | 68 | 7.81 | 6.16 | 4.00 | 2.17 | 1.63 |
| Havocs5 models | 125 | 49 | 64 | 34 | 13 | 4.20 | 3.74 | 2.89 | 2.29 | 1.50 |
| Chosen5 models | 135 | 46 | 51 | 41 | 15 | 6.26 | 4.37 | 2.47 | 1.10 | 0.82 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Daemons codex. How these scores work.