🎲 Tactical Reroll

Chaos Terminator Squad Chaos Daemons · Infantry

Value51
Offense33
Defense69
Utility24
Points175
Models5

Chaos Terminator Squad comes as 5 models for 175 points in the Chaos Daemons army. On points efficiency the unit ranks 44th of 80 Chaos Daemons units overall and 6th of 10 among infantry, with a value score of 51/100 (offense 33, defense 69). Per point, the unit hits hardest into chaff (63rd percentile) and is toughest against anti-tank (80th percentile).

🪂 Deep Strike

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Combi-bolter, Accursed weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.69Combi-bolter◇ option: Reaper autocannon · 1.92 per model4.83Accursed weapon◇ option: Paired accursed weapons · 2.00 per model63
MEQ5 × T4 Sv3+ W2 infantry0.64Combi-bolter◇ option: Reaper autocannon · 1.36 per model3.37Accursed weapon◇ option: Power fist · 1.81 per model50
TEQ5 × T5 Sv2+ 4++ W3 infantry0.21Combi-bolter◇ option: Reaper autocannon · 1.11 per model1.91Accursed weapon◇ option: Paired accursed weapons · 1.25 per model38
Light vehicleT10 Sv3+ W12 vehicle0.21Combi-bolter◇ option: Reaper autocannon · 0.83 per model0.85Accursed weapon◇ option: Chainfist · 1.32 per model18
Heavy vehicleT12 Sv2+ W16 vehicle0.11Combi-bolter◇ option: Reaper autocannon · 0.74 per model0.64Accursed weapon◇ option: Chainfist · 1.00 per model24

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)15477
SpecialS5 AP-1 D1 (heavy bolter-class)51.460
PlasmaS8 AP-2 D2 (plasma, power fist)17.169
EliteS6 AP-2 D3 (elite melee, precision)8.5727
Anti-tankS12 AP-3 D6 (lascannon, melta)9.3380

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts65
Action economyUnits per 100 pts: cheap bodies for actions17
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts56
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Chaos Daemons infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Possessed5 models120767380336.076.582.981.851.24
Warp Talons5 models125578528687.816.164.002.171.63
Havocs5 models125496434134.203.742.892.291.50
Chosen5 models135465141156.264.372.471.100.82

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Chaos Daemons codex. How these scores work.

See all Chaos Daemons rankings