๐ŸŽฒ Tactical Reroll

Chaos Spawn Chaos Space Marines ยท Beasts & Swarms

Value72
Offense64
Defense80
Utility44
Points60
Models2

Chaos Spawn comes as 2 models for 60 points in the Chaos Space Marines army. On points efficiency the unit ranks 7th of 61 Chaos Space Marines units overall and 1st of 1 among beasts & swarms, with a value score of 72/100 (offense 64, defense 80). Per point, the unit hits hardest into MEQ (86th percentile) and is toughest against plasma (80th percentile).

๐Ÿƒ Action unitโœจ Aura

โš”๏ธ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Hideous Mutations): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target๐ŸŽฏ Rangedโš”๏ธ Melee%ile
Chaff10 ร— T3 Sv5+ W1 infantryโ€”5.09Hideous Mutations68
MEQ5 ร— T4 Sv3+ W2 infantryโ€”6.08Hideous Mutations86
TEQ5 ร— T5 Sv2+ 4++ W3 infantryโ€”2.65Hideous Mutations64
Light vehicleT10 Sv3+ W12 vehicleโ€”1.53Hideous Mutations39
Heavy vehicleT12 Sv2+ W16 vehicleโ€”1.02Hideous Mutations42

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)12065
SpecialS5 AP-1 D1 (heavy bolter-class)60.068
PlasmaS8 AP-2 D2 (plasma, power fist)19.480
EliteS6 AP-2 D3 (elite melee, precision)14.265
Anti-tankS12 AP-3 D6 (lascannon, melta)8.6978

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.

See all Chaos Space Marines rankings