Defiler Chaos Space Marines · Vehicles
Defiler is a single model for 300 points in the Chaos Space Marines army. On points efficiency the unit ranks 16th of 61 Chaos Space Marines units overall and 5th of 12 among vehicles, with a value score of 56/100 (offense 70, defense 43). Per point, the unit hits hardest into TEQ (82nd percentile) and is toughest against special (75th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Shearing claws - strike, Shearing claws - sweep, ➤ Heavy missile launcher - frag, ➤ Heavy missile launcher - krak, Hades battle cannon, Heavy baleflamer, Excruciator cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.33Heavy missile launcher (frag) + Hades battle cannon + Heavy baleflamer + Excruciator cannon | 1.85Shearing claws - sweep | 40 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.27Heavy missile launcher (frag) + Hades battle cannon + Heavy baleflamer + Excruciator cannon | 1.54Shearing claws - strike | 48 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 3.68Heavy missile launcher (krak) + Hades battle cannon + Heavy baleflamer + Excruciator cannon | 1.25Shearing claws - strike | 82 |
| Light vehicleT10 Sv3+ W12 vehicle | 3.08Heavy missile launcher (krak) + Hades battle cannon + Heavy baleflamer + Excruciator cannon◇ option: Ectoplasma destructor · 3.87 per model | 2.48Shearing claws - strike | 76 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.83Heavy missile launcher (krak) + Hades battle cannon + Heavy baleflamer + Excruciator cannon◇ option: Ectoplasma destructor · 2.33 per model | 2.18Shearing claws - strike | 76 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 108 | 60 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 72.0 | 75 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 13.5 | 51 |
| EliteS6 AP-2 D3 (elite melee, precision) | 9.00 | 30 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.21 | 15 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 31 |
| Action economyUnits per 100 pts: cheap bodies for actions | 8 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Chaos Space Marines vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Land Raider1 model | 220 | 69 | 43 | 96 | 32 | 1.85 | 2.65 | 1.87 | 3.12 | 2.04 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.