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Defiler Chaos Space Marines · Vehicles

Value56
Offense70
Defense43
Utility8
Points300
Models1

Defiler is a single model for 300 points in the Chaos Space Marines army. On points efficiency the unit ranks 16th of 61 Chaos Space Marines units overall and 5th of 12 among vehicles, with a value score of 56/100 (offense 70, defense 43). Per point, the unit hits hardest into TEQ (82nd percentile) and is toughest against special (75th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Shearing claws - strike, Shearing claws - sweep, ➤ Heavy missile launcher - frag, ➤ Heavy missile launcher - krak, Hades battle cannon, Heavy baleflamer, Excruciator cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.33Heavy missile launcher (frag) + Hades battle cannon + Heavy baleflamer + Excruciator cannon1.85Shearing claws - sweep40
MEQ5 × T4 Sv3+ W2 infantry3.27Heavy missile launcher (frag) + Hades battle cannon + Heavy baleflamer + Excruciator cannon1.54Shearing claws - strike48
TEQ5 × T5 Sv2+ 4++ W3 infantry3.68Heavy missile launcher (krak) + Hades battle cannon + Heavy baleflamer + Excruciator cannon1.25Shearing claws - strike82
Light vehicleT10 Sv3+ W12 vehicle3.08Heavy missile launcher (krak) + Hades battle cannon + Heavy baleflamer + Excruciator cannon◇ option: Ectoplasma destructor · 3.87 per model2.48Shearing claws - strike76
Heavy vehicleT12 Sv2+ W16 vehicle1.83Heavy missile launcher (krak) + Hades battle cannon + Heavy baleflamer + Excruciator cannon◇ option: Ectoplasma destructor · 2.33 per model2.18Shearing claws - strike76

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)10860
SpecialS5 AP-1 D1 (heavy bolter-class)72.075
PlasmaS8 AP-2 D2 (plasma, power fist)13.551
EliteS6 AP-2 D3 (elite melee, precision)9.0030
Anti-tankS12 AP-3 D6 (lascannon, melta)4.2115

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts31
Action economyUnits per 100 pts: cheap bodies for actions8
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Chaos Space Marines vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Chaos Land Raider1 model220694396321.852.651.873.122.04

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.

See all Chaos Space Marines rankings