Dark Commune Chaos Space Marines · Characters
Dark Commune comes as 5 models for 90 points in the Chaos Space Marines army. On points efficiency the unit ranks 60th of 61 Chaos Space Marines units overall and 18th of 19 among characters, with a value score of 13/100 (offense 15, defense 12). Per point, the unit hits hardest into MEQ (28th percentile) and is toughest against anti-tank (56th percentile).
👑 Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Commune blade, Autopistol, Close combat weapon, ➤ Warp Curse - witchfire, ➤ Warp Curse - focused witchfire, Commune stave): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.22Warp Curse (focused witchfire) + Autopistol | 2.28Commune blade + Commune stave + Close combat weapon | 20 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.34Warp Curse (focused witchfire) + Autopistol | 1.27Commune stave + Commune blade + Close combat weapon | 28 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.07Warp Curse (focused witchfire) + Autopistol | 0.86Commune stave + Commune blade + Close combat weapon | 18 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.62Warp Curse (focused witchfire) + Autopistol | 0.68Commune stave + Commune blade + Close combat weapon | 14 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.40Warp Curse (focused witchfire) + Autopistol | 0.59Commune stave + Commune blade + Close combat weapon | 21 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 10.0 | 1 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 8.33 | 1 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 6.67 | 12 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.67 | 15 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.67 | 56 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 82 |
| Action economyUnits per 100 pts: cheap bodies for actions | 53 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Chaos Space Marines characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Red Corsairs Reave-captain1 model | 60 | 51 | 65 | 36 | 80 | 7.78 | 5.18 | 2.92 | 1.30 | 0.97 |
| Traitor Enforcer2 models | 70 | 50 | 82 | 19 | 67 | 5.69 | 5.70 | 3.36 | 2.86 | 1.53 |
| Master of Executions1 model | 70 | 48 | 89 | 7 | 12 | 4.96 | 5.95 | 4.08 | 3.31 | 2.98 |
| Warpsmith1 model | 60 | 48 | 69 | 26 | 53 | 3.70 | 3.95 | 2.60 | 2.96 | 2.22 |
| Dark Apostle3 models | 65 | 46 | 58 | 34 | 78 | 4.96 | 4.44 | 2.57 | 2.22 | 0.76 |
| Chaos Lord in Terminator Armour1 model | 85 | 45 | 50 | 39 | 47 | 3.92 | 5.22 | 2.49 | 1.31 | 0.98 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.