Khorne Lord of Skulls Chaos Space Marines · Vehicles
Khorne Lord of Skulls is a single model for 450 points in the Chaos Space Marines army. On points efficiency the unit ranks 19th of 61 Chaos Space Marines units overall and 7th of 12 among vehicles, with a value score of 55/100 (offense 43, defense 67). Per point, the unit hits hardest into heavy vehicle (84th percentile) and is toughest against elite (74th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (➤ Great cleaver of Khorne - strike, ➤ Great cleaver of Khorne - sweep, Hades gatling cannon, Gorestorm cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.18Hades gatling cannon + Gorestorm cannon | 1.81Great cleaver of Khorne (sweep) | 18 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.19Hades gatling cannon + Gorestorm cannon | 2.01Great cleaver of Khorne (sweep) | 25 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.25Hades gatling cannon + Gorestorm cannon | 1.17Great cleaver of Khorne (sweep) | 50 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.80Hades gatling cannon + Gorestorm cannon◇ option: Skullhurler · 7.25 per model | 2.34Great cleaver of Khorne (strike) | 61 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.22Hades gatling cannon + Gorestorm cannon◇ option: Daemongore cannon · 6.71 per model | 2.69Great cleaver of Khorne (strike) | 84 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 96.0 | 57 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 64.0 | 71 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 12.0 | 44 |
| EliteS6 AP-2 D3 (elite melee, precision) | 16.0 | 74 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.33 | 64 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 35 |
| Action economyUnits per 100 pts: cheap bodies for actions | 2 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Chaos Space Marines vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Defiler1 model | 300 | 56 | 70 | 43 | 8 | 3.33 | 3.27 | 3.68 | 3.08 | 2.18 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.