Lazarus Dark Angels · Epic Heroes
Lazarus is a single model for 70 points in the Dark Angels army. On points efficiency the unit ranks 47th of 103 Dark Angels units overall and 4th of 7 among epic heroes, with a value score of 57/100 (offense 90, defense 25). Per point, the unit hits hardest into MEQ (96th percentile) and is toughest against anti-tank (50th percentile).
đź‘‘ Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Bolt pistol, Enmity’s Edge): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 0.53Bolt pistol | 5.95Enmity’s Edge | 78 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.20Bolt pistol | 7.91Enmity’s Edge | 96 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.07Bolt pistol | 3.93Enmity’s Edge | 85 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.07Bolt pistol | 3.97Enmity’s Edge | 88 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.03Bolt pistol | 1.59Enmity’s Edge | 62 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 42.9 | 29 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 21.4 | 22 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 10.3 | 33 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.57 | 27 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.35 | 50 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 22 |
| Action economyUnits per 100 pts: cheap bodies for actions | 76 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Dark Angels epic heroes
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Belial1 model | 75 | 65 | 80 | 49 | 58 | 5.56 | 5.92 | 3.66 | 2.96 | 1.11 |
| Asmodai1 model | 70 | 46 | 76 | 17 | 36 | 6.35 | 5.29 | 3.33 | 2.65 | 0.99 |
| Ezekiel1 model | 75 | 32 | 44 | 21 | 31 | 3.70 | 3.12 | 2.75 | 1.98 | 0.74 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Dark Angels codex. How these scores work.