Lord of Contagion Death Guard · Characters
Lord of Contagion is a single model for 120 points in the Death Guard army. On points efficiency the unit ranks 24th of 42 Death Guard units overall and 8th of 19 among characters, with a value score of 58/100 (offense 82, defense 33). Per point, the unit hits hardest into TEQ (84th percentile) and is toughest against small arms (54th percentile).
🪂 Deep Strike👑 Leader✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (➤ Manreaper - strike, ➤ Manreaper - sweep): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 5.01Manreaper (sweep) | 67 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 4.01Manreaper (strike) | 61 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 3.82Manreaper (strike) | 84 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 3.24Manreaper (strike) | 78 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 2.43Manreaper (strike) | 81 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 90.0 | 54 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 45.0 | 52 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 7.50 | 16 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.0 | 36 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.40 | 35 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 7 |
| Action economyUnits per 100 pts: cheap bodies for actions | 37 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 56 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Similar-cost Death Guard characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Tri-lobe Vectors [Crucible]3 models | 120 | 72 | 92 | 53 | 44 | 6.09 | 7.13 | 3.96 | 3.70 | 2.78 |
| Lord of Virulence1 model | 100 | 58 | 67 | 48 | 54 | 3.61 | 4.82 | 2.54 | 2.59 | 1.94 |
| Daemonic Charioteer [Crucible]1 model | 120 | 53 | 98 | 8 | 81 | 8.26 | 7.37 | 7.13 | 4.98 | 3.24 |
| Plague Lord [Crucible]1 model | 80 | 40 | 47 | 34 | 39 | 3.06 | 4.07 | 2.17 | 1.85 | 1.39 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Death Guard codex. How these scores work.