Aberrants Genestealer Cults · Infantry
Aberrants come as 5 models for 140 points in the Genestealer Cults army. On points efficiency the unit ranks 12th of 99 Genestealer Cults units overall and 2nd of 15 among infantry, with a value score of 73/100 (offense 88, defense 58). Per point, the unit hits hardest into TEQ (83rd percentile) and is toughest against special (67th percentile).
🪂 Deep Strike
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Aberrant weapons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 5.82Aberrant weapons | 77 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 5.70Aberrant weapons | 82 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 3.75Aberrant weapons | 83 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 3.17Aberrant weapons | 77 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 2.38Aberrant weapons | 80 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 72.3 | 49 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 57.9 | 67 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 13.6 | 53 |
| EliteS6 AP-2 D3 (elite melee, precision) | 12.9 | 57 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.50 | 66 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 72 |
| Action economyUnits per 100 pts: cheap bodies for actions | 28 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Genestealer Cults infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Raveners5 models | 125 | 66 | 93 | 39 | 84 | 6.86 | 7.42 | 4.70 | 3.25 | 2.44 |
| Artillery Team1 model | 95 | 47 | 29 | 64 | 15 | 3.28 | 3.29 | 1.57 | 1.17 | 0.78 |
| Kasrkin10 models | 105 | 28 | 12 | 44 | 55 | 3.49 | 1.16 | 0.70 | 0.58 | 0.35 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.