🎲 Tactical Reroll

Hellhammer Genestealer Cults · Vehicles

Value69
Offense45
Defense94
Utility13
Points385
Models1

Hellhammer is a single model for 385 points in the Genestealer Cults army. On points efficiency the unit ranks 18th of 99 Genestealer Cults units overall and 8th of 34 among vehicles, with a value score of 69/100 (offense 45, defense 94). Per point, the unit hits hardest into heavy vehicle (76th percentile) and is toughest against elite (94th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Hellhammer cannon, Armoured tracks, Coaxial autocannon, Demolisher cannon, Heavy stubber, Lascannon, Twin heavy bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.52Hellhammer cannon + Coaxial autocannon + Demolisher cannon + Heavy stubber + Lascannon + Twin heavy bolter0.43Armoured tracks25
MEQ5 × T4 Sv3+ W2 infantry2.46Hellhammer cannon + Coaxial autocannon + Demolisher cannon + Heavy stubber + Lascannon + Twin heavy bolter0.22Armoured tracks30
TEQ5 × T5 Sv2+ 4++ W3 infantry2.15Hellhammer cannon + Coaxial autocannon + Demolisher cannon + Heavy stubber + Lascannon + Twin heavy bolter0.09Armoured tracks46
Light vehicleT10 Sv3+ W12 vehicle2.50Hellhammer cannon + Coaxial autocannon + Demolisher cannon + Heavy stubber + Lascannon + Twin heavy bolter0.09Armoured tracks65
Heavy vehicleT12 Sv2+ W16 vehicle2.21Hellhammer cannon + Coaxial autocannon + Demolisher cannon + Heavy stubber + Lascannon + Twin heavy bolter0.04Armoured tracks76

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)22490
SpecialS5 AP-1 D1 (heavy bolter-class)11293
PlasmaS8 AP-2 D2 (plasma, power fist)18.776
EliteS6 AP-2 D3 (elite melee, precision)24.994
Anti-tankS12 AP-3 D6 (lascannon, melta)8.5776

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts46
Action economyUnits per 100 pts: cheap bodies for actions4
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Genestealer Cults vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Baneblade1 model415715390102.322.332.852.652.49
Stormsword1 model43069498882.252.272.332.673.02
Shadowsword1 model375684097141.361.921.442.943.62
Banesword1 model415664190101.682.212.022.602.70
Banehammer1 model385653694381.852.092.242.211.46
Doomhammer1 model380633195381.532.021.472.301.71

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.

See all Genestealer Cults rankings