Armiger Moirax Imperial Knights · Vehicles
Armiger Moirax is a single model for 150 points in the Imperial Knights army. On points efficiency the unit ranks 7th of 27 Imperial Knights units overall and 3rd of 5 among vehicles, with a value score of 59/100 (offense 38, defense 80). Per point, the unit hits hardest into heavy vehicle (61st percentile) and is toughest against plasma (84th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Armoured feet, Volkite veuglaire, Graviton pulsar): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.78Volkite veuglaire + Graviton pulsar◇ option: Lightning lock · 3.33 per model | 0.99Armoured feet◇ option: Siege claw · 2.22 per model | 31 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.70Volkite veuglaire + Graviton pulsar | 0.40Armoured feet◇ option: Siege claw · 3.70 per model | 36 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.49Volkite veuglaire + Graviton pulsar | 0.20Armoured feet◇ option: Siege claw · 3.33 per model | 29 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.09Volkite veuglaire + Graviton pulsar | 0.20Armoured feet◇ option: Siege claw · 7.19 per model | 55 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.56Volkite veuglaire + Graviton pulsar | 0.05Armoured feet◇ option: Siege claw · 4.82 per model | 61 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 168 | 80 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 56.0 | 65 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 21.0 | 84 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.0 | 68 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.71 | 56 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 75 |
| Action economyUnits per 100 pts: cheap bodies for actions | 25 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Imperial Knights vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Armiger Warglaive1 model | 140 | 65 | 46 | 84 | 48 | 3.17 | 2.65 | 2.38 | 2.38 | 1.39 |
| Armiger Helverin1 model | 140 | 64 | 43 | 84 | 48 | 2.65 | 3.16 | 2.54 | 1.90 | 1.27 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Imperial Knights codex. How these scores work.