🎲 Tactical Reroll

Knight Defender Imperial Knights · Characters

Value54
Offense35
Defense73
Utility8
Points400
Models1

Knight Defender is a single model for 400 points in the Imperial Knights army. On points efficiency the unit ranks 10th of 27 Imperial Knights units overall and 6th of 19 among characters, with a value score of 54/100 (offense 35, defense 73). Per point, the unit hits hardest into heavy vehicle (57th percentile) and is toughest against plasma (80th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Twin incendine combustor, Conversion beam obliterator, ➤ Plasma executor - standard, ➤ Plasma executor - supercharge, Phosphor blaster, Titanic feet): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.23Twin incendine combustor + Conversion beam obliterator + Plasma executor (standard) + Phosphor blaster0.35Titanic feet20
MEQ5 × T4 Sv3+ W2 infantry2.22Twin incendine combustor + Conversion beam obliterator + Plasma executor (supercharge) + Phosphor blaster0.42Titanic feet26
TEQ5 × T5 Sv2+ 4++ W3 infantry2.07Twin incendine combustor + Conversion beam obliterator + Plasma executor (supercharge) + Phosphor blaster0.21Titanic feet43
Light vehicleT10 Sv3+ W12 vehicle2.03Twin incendine combustor + Conversion beam obliterator + Plasma executor (supercharge) + Phosphor blaster0.17Titanic feet54
Heavy vehicleT12 Sv2+ W16 vehicle1.43Twin incendine combustor + Conversion beam obliterator + Plasma executor (supercharge) + Phosphor blaster0.11Titanic feet57

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)11765
SpecialS5 AP-1 D1 (heavy bolter-class)78.079
PlasmaS8 AP-2 D2 (plasma, power fist)19.580
EliteS6 AP-2 D3 (elite melee, precision)13.561
Anti-tankS12 AP-3 D6 (lascannon, melta)5.9345

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts56
Action economyUnits per 100 pts: cheap bodies for actions4
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Imperial Knights characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Knight Gallant1 model355667061232.802.823.353.333.95
Knight Valiant1 model400624479242.312.411.842.613.04
Cerastus Knight Lancer1 model415614578221.672.022.422.772.91
Knight Castellan1 model425594275211.882.282.042.372.81
Cerastus Knight Castigator1 model380544662192.572.552.172.382.23
Cerastus Knight Acheron1 model380493562191.752.401.122.382.23

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Imperial Knights codex. How these scores work.

See all Imperial Knights rankings