Skitarii Vanguard Imperial Knights · Battleline
Skitarii Vanguard comes as 10 models for 85 points in the Imperial Knights army. On points efficiency the unit ranks 11th of 27 Imperial Knights units overall and 1st of 2 among battleline, with a value score of 52/100 (offense 32, defense 72). Per point, the unit hits hardest into chaff (78th percentile) and is toughest against anti-tank (99th percentile).
✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close combat weapon, Radium carbine): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 5.87Radium carbine◇ option: Plasma caliver ( supercharge) · 0.81 per model | 1.96Close combat weapon◇ option: Alpha combat weapon · 0.55 per model | 78 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.94Radium carbine◇ option: Plasma caliver ( supercharge) · 0.96 per model | 0.65Close combat weapon◇ option: Alpha combat weapon · 0.33 per model | 41 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.47Radium carbine◇ option: Plasma caliver ( supercharge) · 0.53 per model | 0.33Close combat weapon◇ option: Alpha combat weapon · 0.17 per model | 29 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.98Radium carbine◇ option: Plasma caliver ( supercharge) · 0.55 per model | 0.33Close combat weapon◇ option: Alpha combat weapon · 0.08 per model | 22 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.49Radium carbine◇ option: Arc rifle · 0.50 per model | 0.16Close combat weapon◇ option: Alpha combat weapon · 0.06 per model | 17 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 35.3 | 23 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 26.5 | 31 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 21.2 | 85 |
| EliteS6 AP-2 D3 (elite melee, precision) | 21.2 | 88 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 21.2 | 99 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 98 |
| Action economyUnits per 100 pts: cheap bodies for actions | 58 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Imperial Knights battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Skitarii Rangers10 models | 85 | 46 | 19 | 72 | 68 | 5.23 | 1.96 | 0.65 | 0.65 | 0.33 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Imperial Knights codex. How these scores work.