🎲 Tactical Reroll

Cerastus Knight Atrapos Imperial Knights · Characters

Value43
Offense33
Defense53
Utility17
Points405
Models1

Cerastus Knight Atrapos is a single model for 405 points in the Imperial Knights army. On points efficiency the unit ranks 18th of 27 Imperial Knights units overall and 11th of 19 among characters, with a value score of 43/100 (offense 33, defense 53). Per point, the unit hits hardest into heavy vehicle (75th percentile) and is toughest against special (81st percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (➤ Atrapos lascutter - high intensity (melee), ➤ Atrapos lascutter - low intensity (melee), ➤ Atrapos lascutter - high intensity (ranged), ➤ Atrapos lascutter - low intensity (ranged), ➤ Graviton singularity cannon - singularity, ➤ Graviton singularity cannon - contained): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.53Atrapos lascutter (low intensity (ranged)) + Graviton singularity cannon (singularity)1.69Atrapos lascutter (low intensity (melee))11
MEQ5 × T4 Sv3+ W2 infantry1.69Atrapos lascutter (high intensity (ranged)) + Graviton singularity cannon (singularity)1.65Atrapos lascutter (high intensity (melee))17
TEQ5 × T5 Sv2+ 4++ W3 infantry1.56Atrapos lascutter (high intensity (ranged)) + Graviton singularity cannon (singularity)1.53Atrapos lascutter (high intensity (melee))31
Light vehicleT10 Sv3+ W12 vehicle2.08Atrapos lascutter (high intensity (ranged)) + Graviton singularity cannon (singularity)2.29Atrapos lascutter (high intensity (melee))60
Heavy vehicleT12 Sv2+ W16 vehicle2.02Atrapos lascutter (high intensity (ranged)) + Graviton singularity cannon (singularity)2.13Atrapos lascutter (high intensity (melee))75

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)12467
SpecialS5 AP-1 D1 (heavy bolter-class)83.081
PlasmaS8 AP-2 D2 (plasma, power fist)15.661
EliteS6 AP-2 D3 (elite melee, precision)11.145
Anti-tankS12 AP-3 D6 (lascannon, melta)4.7122

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts54
Action economyUnits per 100 pts: cheap bodies for actions3
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Imperial Knights characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Knight Gallant1 model355667061232.802.823.353.333.95
Knight Valiant1 model400624479242.312.411.842.613.04
Cerastus Knight Lancer1 model415614578221.672.022.422.772.91
Knight Castellan1 model425594275211.882.282.042.372.81
Cerastus Knight Castigator1 model380544662192.572.552.172.382.23
Knight Defender1 model40054357382.232.222.072.031.43

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Imperial Knights codex. How these scores work.

See all Imperial Knights rankings