🎲 Tactical Reroll

Skitarii Rangers Imperial Knights · Battleline

Value46
Offense19
Defense72
Utility68
Points85
Models10

Skitarii Rangers come as 10 models for 85 points in the Imperial Knights army. On points efficiency the unit ranks 16th of 27 Imperial Knights units overall and 2nd of 2 among battleline, with a value score of 46/100 (offense 19, defense 72). Per point, the unit hits hardest into chaff (70th percentile) and is toughest against anti-tank (99th percentile).

🔭 Scouts

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapon, Galvanic rifle): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.23Galvanic rifle◇ option: Plasma caliver ( supercharge) · 0.81 per model1.96Close combat weapon◇ option: Alpha combat weapon · 0.55 per model70
MEQ5 × T4 Sv3+ W2 infantry1.96Galvanic rifle◇ option: Plasma caliver ( supercharge) · 0.96 per model0.65Close combat weapon◇ option: Alpha combat weapon · 0.33 per model22
TEQ5 × T5 Sv2+ 4++ W3 infantry0.65Galvanic rifle◇ option: Plasma caliver ( supercharge) · 0.53 per model0.33Close combat weapon◇ option: Alpha combat weapon · 0.17 per model11
Light vehicleT10 Sv3+ W12 vehicle0.65Galvanic rifle◇ option: Plasma caliver ( supercharge) · 0.55 per model0.33Close combat weapon◇ option: Alpha combat weapon · 0.08 per model13
Heavy vehicleT12 Sv2+ W16 vehicle0.33Galvanic rifle◇ option: Arc rifle · 0.50 per model0.16Close combat weapon◇ option: Alpha combat weapon · 0.06 per model11

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)35.323
SpecialS5 AP-1 D1 (heavy bolter-class)26.531
PlasmaS8 AP-2 D2 (plasma, power fist)21.285
EliteS6 AP-2 D3 (elite melee, precision)21.288
Anti-tankS12 AP-3 D6 (lascannon, melta)21.299

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts98
Action economyUnits per 100 pts: cheap bodies for actions58
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Imperial Knights battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Skitarii Vanguard10 models85523272755.872.941.470.980.49

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Imperial Knights codex. How these scores work.

See all Imperial Knights rankings