Questoris Knight Styrix Imperial Knights · Characters
Questoris Knight Styrix is a single model for 375 points in the Imperial Knights army. On points efficiency the unit ranks 14th of 27 Imperial Knights units overall and 8th of 19 among characters, with a value score of 46/100 (offense 40, defense 53). Per point, the unit hits hardest into heavy vehicle (78th percentile) and is toughest against special (81st percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Graviton crusher, Volkite chierovile, ➤ Reaper chainsword - strike, ➤ Reaper chainsword - sweep): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.90Graviton crusher + Volkite chierovile | 1.77Reaper chainsword (sweep) | 14 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.97Graviton crusher + Volkite chierovile | 2.44Reaper chainsword (sweep) | 30 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.86Graviton crusher + Volkite chierovile | 1.13Reaper chainsword (sweep)◇ option: Hekaton siege claw (sweep) · 6.64 per model | 37 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.33Graviton crusher + Volkite chierovile | 2.41Reaper chainsword (strike)◇ option: Hekaton siege claw (strike) · 9.86 per model | 63 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.71Graviton crusher + Volkite chierovile | 2.26Reaper chainsword (strike)◇ option: Hekaton siege claw (strike) · 8.77 per model | 78 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 125 | 68 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 83.2 | 81 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 15.6 | 61 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.8 | 43 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.74 | 23 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 60 |
| Action economyUnits per 100 pts: cheap bodies for actions | 5 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Imperial Knights characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Knight Gallant1 model | 355 | 66 | 70 | 61 | 23 | 2.80 | 2.82 | 3.35 | 3.33 | 3.95 |
| Knight Valiant1 model | 400 | 62 | 44 | 79 | 24 | 2.31 | 2.41 | 1.84 | 2.61 | 3.04 |
| Cerastus Knight Lancer1 model | 415 | 61 | 45 | 78 | 22 | 1.67 | 2.02 | 2.42 | 2.77 | 2.91 |
| Knight Castellan1 model | 425 | 59 | 42 | 75 | 21 | 1.88 | 2.28 | 2.04 | 2.37 | 2.81 |
| Cerastus Knight Castigator1 model | 380 | 54 | 46 | 62 | 19 | 2.57 | 2.55 | 2.17 | 2.38 | 2.23 |
| Knight Defender1 model | 400 | 54 | 35 | 73 | 8 | 2.23 | 2.22 | 2.07 | 2.03 | 1.43 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Imperial Knights codex. How these scores work.