🎲 Tactical Reroll

Canis Rex Imperial Knights · Epic Heroes

Value76
Offense54
Defense98
Utility49
Points415
Models2

Canis Rex comes as 2 models for 415 points in the Imperial Knights army. On points efficiency the unit ranks 1st of 27 Imperial Knights units overall and 1st of 1 among epic heroes, with a value score of 76/100 (offense 54, defense 98). Per point, the unit hits hardest into heavy vehicle (90th percentile) and is toughest against special (99th percentile).

🎯 Lone Operative

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (➤ Las-impulsor - high intensity, ➤ Las-impulsor - low intensity, ➤ Freedom's Hand - strike, ➤ Freedom's Hand - sweep, Questoris multi-laser, Close combat weapon, Hekhtur's pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.92Las-impulsor (low intensity) + Questoris multi-laser2.06Freedom's Hand (sweep) + Close combat weapon17
MEQ5 × T4 Sv3+ W2 infantry1.60Las-impulsor (high intensity) + Questoris multi-laser2.19Freedom's Hand (sweep) + Close combat weapon25
TEQ5 × T5 Sv2+ 4++ W3 infantry1.45Las-impulsor (high intensity) + Questoris multi-laser2.77Freedom's Hand (sweep) + Close combat weapon66
Light vehicleT10 Sv3+ W12 vehicle1.73Las-impulsor (high intensity) + Questoris multi-laser2.83Freedom's Hand (strike) + Close combat weapon71
Heavy vehicleT12 Sv2+ W16 vehicle1.49Las-impulsor (high intensity) + Questoris multi-laser3.20Freedom's Hand (strike) + Close combat weapon90

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)22691
SpecialS5 AP-1 D1 (heavy bolter-class)15099
PlasmaS8 AP-2 D2 (plasma, power fist)28.296
EliteS6 AP-2 D3 (elite melee, precision)19.585
Anti-tankS12 AP-3 D6 (lascannon, melta)8.5776

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts80
Action economyUnits per 100 pts: cheap bodies for actions3
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Stats, wargear options and rules: see the official Imperial Knights codex. How these scores work.

See all Imperial Knights rankings