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Canis Rex

Epic Hero · 2 models, 415 pts
Why it's takenTop 23% for objective control per pointOC 4.8 per 100 pts · In 17 of 62 public lists · Role: Heavy hits
Lists27% · in 17 of 62 public lists, September – November 2026
SimulateCanis Rex against any unit, in the calculator

SWORD: what Canis Rex kills

Damage for its points

42pts killed
per 100 pts spent

Its 415 pts kill ~174 pts in one activation.Typical melee unit: 55 per 100

Best against heavy vehicles and monsters, weakest against hordes

Into each enemy type

Everything42bottom 23%
Hordes30bottom 6%
Line inf.34bottom 5%
Heavy inf.49bottom 26%
Light veh.54bottom 40%
Heavy veh. ★72top 30%
Units near it by SWORD

Across the game· melee units

Chaplain on Bike Space Marines · just ahead43
Canis Rex 42
Captain with Jump Pack Space Marines · level with it42

SHIELD: how hard Canis Rex is to kill for its points

Toughness for its points

284pts to kill it
per 100 pts spent

Its 415 pts take ~1179 pts of enemy units to kill.Typical melee unit: 307 per 100

For its points284bottom 39%
Units near it by SHIELD

Across the game· melee units

Mortifiers Adepta Sororitas · just ahead285
Canis Rex 284
Syll'esske Chaos Daemons · just behind283

What reviewers say

6 reviewers
  • Cuts stratagem costs every turn 4 of 6
  • Can remove battle-shock from any Imperium unit 3 of 6
  • Sir Hector denies the warlord kill 3 of 6
  • Stands alone, and works as an ally 2 of 6
  • Pricey, and must reach melee to pay off 2 of 6
  • Few lists take it 2 of 6
  • No longer an automatic include 1 of 6

Compare

UnitLetterSWORDSHIELDLists
Canis Rex415 ptsBBottom 23%Bottom 39%17of 62
Cerastus Knight Lancer415 ptsSBottom 17%Top 38%28of 62
Cerastus Knight Acheron380 ptsDBottom 5%Bottom 48%1of 62

How we got these numbers

What we ran

Canis Rex, 2 models, 415 pts, with 1 Close combat weapon, 1 Hekhtur's pistol, 1 Questoris multi-laser, 1 Freedom's Hand - strike, 1 Freedom's Hand - sweep, 1 Las-impulsor - high intensity, 1 Las-impulsor - low intensity, in Freeblade Company. On its own: no leader, no stratagems, no other units' auras. Counted as dice: the detachment's rule.

SWORD

Enemy points it kills in one activation, per 100 pts of its own, against a mix of targets weighted like top tournament lists.

415 pts → kills ~174 pts → 42 per 100

SHIELD

Enemy points it takes to kill it, per 100 pts of its own: the points of the cheapest units from top lists that kill it 80% of the time. It's per point, so a costly unit has to be much tougher to score the same.

~1179 pts → 284 per 100

Top and bottom %

Where each number ranks among the game's 572 melee units. How we score.

The letter

The average of 7 reviewers' newest Imperial Knights tier lists: Recon By Fire (Knight Intelligence weekly meta reports, 14 and 27 Oct) (27 Oct), Tabletop Battles / formerly Goonhammer (Sep dataslate review and Competitive Innovations, 25 Sep to 30 Oct: 12 described IK lists) (30 Oct), Art of War 40k (11th Edition Competitive Tier List, IK segment by Brian Jones) (27 Oct), Mana Down Under (Imperial Knight Tier List, 11th Edition) (3 Sep), Vanguard Tactics (Ranking every Imperial Knights unit, with a top IK player) (21 Jul), Auspex Tactics (Imperial Knights Tier List, 11th Edition) (11 Jul), 1d6chan (community 11th-edition tactics wiki, written before the dataslate) (30 Oct). A reviewer who would rather not be counted: tell us.

Lists

62 public Imperial Knights tournament lists, September – November 2026, from grimstat-corpus (CC BY 4.0). Also from Listhammer. Organisers and players: ask us and we'll take a list or an event down. Numbers run 2 Nov.