Canis Rex Imperial Knights · Epic Heroes
Canis Rex comes as 2 models for 415 points in the Imperial Knights army. On points efficiency the unit ranks 1st of 27 Imperial Knights units overall and 1st of 1 among epic heroes, with a value score of 76/100 (offense 54, defense 98). Per point, the unit hits hardest into heavy vehicle (90th percentile) and is toughest against special (99th percentile).
🎯 Lone Operative
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (➤ Las-impulsor - high intensity, ➤ Las-impulsor - low intensity, ➤ Freedom's Hand - strike, ➤ Freedom's Hand - sweep, Questoris multi-laser, Close combat weapon, Hekhtur's pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.92Las-impulsor (low intensity) + Questoris multi-laser | 2.06Freedom's Hand (sweep) + Close combat weapon | 17 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.60Las-impulsor (high intensity) + Questoris multi-laser | 2.19Freedom's Hand (sweep) + Close combat weapon | 25 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.45Las-impulsor (high intensity) + Questoris multi-laser | 2.77Freedom's Hand (sweep) + Close combat weapon | 66 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.73Las-impulsor (high intensity) + Questoris multi-laser | 2.83Freedom's Hand (strike) + Close combat weapon | 71 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.49Las-impulsor (high intensity) + Questoris multi-laser | 3.20Freedom's Hand (strike) + Close combat weapon | 90 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 226 | 91 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 150 | 99 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 28.2 | 96 |
| EliteS6 AP-2 D3 (elite melee, precision) | 19.5 | 85 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.57 | 76 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 80 |
| Action economyUnits per 100 pts: cheap bodies for actions | 3 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Stats, wargear options and rules: see the official Imperial Knights codex. How these scores work.