Knight Destrier Imperial Knights · Characters
Knight Destrier is a single model for 265 points in the Imperial Knights army. On points efficiency the unit ranks 17th of 27 Imperial Knights units overall and 10th of 19 among characters, with a value score of 44/100 (offense 36, defense 51). Per point, the unit hits hardest into chaff (45th percentile) and is toughest against special (80th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Questoris heavy stubber, Titanic feet, Chastiser gatling cannon, Frag bombard): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.62Questoris heavy stubber + Chastiser gatling cannon + Frag bombard | 0.52Titanic feet◇ option: Bellatus reaper chainsword (sweep) · 5.56 per model | 45 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.04Questoris heavy stubber + Chastiser gatling cannon + Frag bombard | 0.50Titanic feet◇ option: Bellatus reaper chainsword (sweep) · 7.08 per model | 44 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.94Questoris heavy stubber + Chastiser gatling cannon + Frag bombard | 0.31Titanic feet◇ option: Bellatus reaper chainsword (sweep) · 3.58 per model | 39 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.67Questoris heavy stubber + Chastiser gatling cannon + Frag bombard | 0.25Titanic feet◇ option: Bellatus reaper chainsword (strike) · 8.09 per model | 43 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.78Questoris heavy stubber + Chastiser gatling cannon + Frag bombard | 0.17Titanic feet◇ option: Bellatus reaper chainsword (strike) · 5.50 per model | 32 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 122 | 67 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 81.5 | 80 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 15.3 | 60 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.2 | 39 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.77 | 24 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 67 |
| Action economyUnits per 100 pts: cheap bodies for actions | 10 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Imperial Knights characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Knight Gallant1 model | 355 | 66 | 70 | 61 | 23 | 2.80 | 2.82 | 3.35 | 3.33 | 3.95 |
| Knight Errant1 model | 355 | 40 | 18 | 61 | 13 | 0.94 | 1.36 | 0.92 | 1.66 | 1.09 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Imperial Knights codex. How these scores work.