🎲 Tactical Reroll

Knight Destrier Imperial Knights · Characters

Value44
Offense36
Defense51
Utility27
Points265
Models1

Knight Destrier is a single model for 265 points in the Imperial Knights army. On points efficiency the unit ranks 17th of 27 Imperial Knights units overall and 10th of 19 among characters, with a value score of 44/100 (offense 36, defense 51). Per point, the unit hits hardest into chaff (45th percentile) and is toughest against special (80th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Questoris heavy stubber, Titanic feet, Chastiser gatling cannon, Frag bombard): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.62Questoris heavy stubber + Chastiser gatling cannon + Frag bombard0.52Titanic feet◇ option: Bellatus reaper chainsword (sweep) · 5.56 per model45
MEQ5 × T4 Sv3+ W2 infantry3.04Questoris heavy stubber + Chastiser gatling cannon + Frag bombard0.50Titanic feet◇ option: Bellatus reaper chainsword (sweep) · 7.08 per model44
TEQ5 × T5 Sv2+ 4++ W3 infantry1.94Questoris heavy stubber + Chastiser gatling cannon + Frag bombard0.31Titanic feet◇ option: Bellatus reaper chainsword (sweep) · 3.58 per model39
Light vehicleT10 Sv3+ W12 vehicle1.67Questoris heavy stubber + Chastiser gatling cannon + Frag bombard0.25Titanic feet◇ option: Bellatus reaper chainsword (strike) · 8.09 per model43
Heavy vehicleT12 Sv2+ W16 vehicle0.78Questoris heavy stubber + Chastiser gatling cannon + Frag bombard0.17Titanic feet◇ option: Bellatus reaper chainsword (strike) · 5.50 per model32

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)12267
SpecialS5 AP-1 D1 (heavy bolter-class)81.580
PlasmaS8 AP-2 D2 (plasma, power fist)15.360
EliteS6 AP-2 D3 (elite melee, precision)10.239
Anti-tankS12 AP-3 D6 (lascannon, melta)4.7724

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts67
Action economyUnits per 100 pts: cheap bodies for actions10
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Imperial Knights characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Knight Gallant1 model355667061232.802.823.353.333.95
Knight Errant1 model355401861130.941.360.921.661.09

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Imperial Knights codex. How these scores work.

See all Imperial Knights rankings