Ghost Ark Necrons · Vehicles
Ghost Ark is a single model for 100 points in the Necrons army. On points efficiency the unit ranks 22nd of 55 Necrons units overall and 7th of 14 among vehicles, with a value score of 56/100 (offense 13, defense 100). Per point, the unit hits hardest into chaff (40th percentile) and is toughest against plasma (100th percentile).
🪽 Fly🚚 Transport♻️ Revives
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Gauss flayer array, Armoured bulk): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.33Gauss flayer array | 0.83Armoured bulk | 40 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.39Gauss flayer array | 0.33Armoured bulk | 13 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.56Gauss flayer array | 0.17Armoured bulk | 8 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.83Gauss flayer array | 0.17Armoured bulk | 18 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.42Gauss flayer array | 0.04Armoured bulk | 14 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 252 | 94 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 84.0 | 81 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 42.0 | 100 |
| EliteS6 AP-2 D3 (elite melee, precision) | 30.0 | 97 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 13.4 | 92 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 67 |
| Action economyUnits per 100 pts: cheap bodies for actions | 46 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Similar-cost Necrons vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Annihilation Barge1 model | 95 | 86 | 84 | 88 | 81 | 5.65 | 5.99 | 2.65 | 3.39 | 1.96 |
| Triarch Stalker1 model | 110 | 62 | 30 | 93 | 78 | 3.54 | 2.12 | 1.62 | 1.41 | 1.18 |
| Night Scythe1 model | 125 | 54 | 31 | 76 | 69 | 3.11 | 3.08 | 1.23 | 1.78 | 0.89 |
| Canoptek Reanimator1 model | 75 | 51 | 17 | 86 | 89 | 3.33 | 1.78 | 1.33 | 0.89 | 0.33 |
| Canoptek Spyders1 model | 65 | 48 | 48 | 49 | 92 | 3.21 | 4.27 | 2.26 | 1.71 | 1.28 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Necrons codex. How these scores work.