Plasmancer Necrons · Characters
Plasmancer is a single model for 60 points in the Necrons army. On points efficiency the unit ranks 39th of 55 Necrons units overall and 7th of 16 among characters, with a value score of 41/100 (offense 78, defense 5). Per point, the unit hits hardest into MEQ (81st percentile) and is toughest against small arms (15th percentile).
🏃 Action unit♻️ Revives
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Plasmic lance): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.17Plasmic lance | — | 55 |
| MEQ5 × T4 Sv3+ W2 infantry | 5.55Plasmic lance | — | 81 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.88Plasmic lance | — | 68 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.78Plasmic lance | — | 70 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 2.22Plasmic lance | — | 77 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 26.7 | 15 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 15.0 | 7 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 4.80 | 2 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.00 | 10 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 3.18 | 3 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 31 |
| Action economyUnits per 100 pts: cheap bodies for actions | 87 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 6 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Necrons characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Lokhust Lord1 model | 80 | 33 | 25 | 42 | 84 | 4.17 | 2.78 | 1.56 | 0.69 | 0.52 |
| Hexmark Destroyer1 model | 75 | 29 | 41 | 18 | 84 | 5.56 | 2.96 | 2.22 | 1.48 | 0.56 |
| Royal Warden1 model | 50 | 21 | 16 | 25 | 74 | 2.37 | 2.00 | 1.07 | 1.00 | 0.67 |
| Dynastic Conqueror [Crucible]1 model | 85 | 16 | 4 | 28 | 30 | 0.49 | 0.65 | 0.59 | 0.49 | 0.20 |
| Psychomancer1 model | 55 | 13 | 19 | 7 | 69 | 1.51 | 2.02 | 1.82 | 1.51 | 0.61 |
| Chronomancer1 model | 70 | 9 | 3 | 15 | 48 | 1.19 | 0.71 | 0.36 | 0.18 | 0.12 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Necrons codex. How these scores work.