Skorpekh Destroyers Necrons · Infantry
Skorpekh Destroyers come as 3 models for 85 points in the Necrons army. On points efficiency the unit ranks 4th of 55 Necrons units overall and 3rd of 7 among infantry, with a value score of 78/100 (offense 97, defense 58). Per point, the unit hits hardest into MEQ (96th percentile) and is toughest against special (71st percentile).
♻️ Revives
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Skorpekh hyperphase weapons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 7.83Skorpekh hyperphase weapons | 91 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 7.99Skorpekh hyperphase weapons | 96 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 5.00Skorpekh hyperphase weapons | 95 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 4.18Skorpekh hyperphase weapons | 89 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 3.14Skorpekh hyperphase weapons | 89 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 95.3 | 57 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 63.5 | 71 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 15.9 | 62 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.6 | 42 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.92 | 60 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 87 |
| Action economyUnits per 100 pts: cheap bodies for actions | 58 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Necrons infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Lychguard5 models | 80 | 85 | 99 | 72 | 64 | 6.94 | 10.7 | 5.52 | 5.09 | 4.63 |
| Triarch Praetorians5 models | 80 | 82 | 92 | 72 | 96 | 8.30 | 9.97 | 5.00 | 2.78 | 2.08 |
| Deathmarks5 models | 60 | 71 | 66 | 76 | 96 | 4.94 | 6.17 | 2.99 | 1.54 | 1.16 |
| Ophydian Destroyers3 models | 80 | 62 | 90 | 35 | 96 | 8.30 | 7.99 | 3.43 | 2.78 | 2.08 |
| Cryptothralls2 models | 60 | 25 | 17 | 33 | 70 | 3.70 | 2.22 | 1.11 | 0.56 | 0.37 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Necrons codex. How these scores work.