🎲 Tactical Reroll

Tesseract Vault Necrons · Vehicles

Value45
Offense8
Defense82
Utility18
Points465
Models1

Tesseract Vault is a single model for 465 points in the Necrons army. On points efficiency the unit ranks 36th of 55 Necrons units overall and 13th of 14 among vehicles, with a value score of 45/100 (offense 8, defense 82). Per point, the unit hits hardest into chaff (17th percentile) and is toughest against elite (87th percentile).

🪽 Fly♻️ Revives

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Armoured bulk, Tesla sphere): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.08Tesla sphere0.36Armoured bulk17
MEQ5 × T4 Sv3+ W2 infantry1.14Tesla sphere0.18Armoured bulk10
TEQ5 × T5 Sv2+ 4++ W3 infantry0.57Tesla sphere0.07Armoured bulk9
Light vehicleT10 Sv3+ W12 vehicle0.57Tesla sphere0.07Armoured bulk11
Heavy vehicleT12 Sv2+ W16 vehicle0.29Tesla sphere0.04Armoured bulk10

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)18683
SpecialS5 AP-1 D1 (heavy bolter-class)92.987
PlasmaS8 AP-2 D2 (plasma, power fist)15.561
EliteS6 AP-2 D3 (elite melee, precision)20.687
Anti-tankS12 AP-3 D6 (lascannon, melta)6.3150

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts34
Action economyUnits per 100 pts: cheap bodies for actions2
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Necrons vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Monolith1 model420542285452.282.081.451.300.98
Seraptek Heavy Construct1 model540373638191.641.792.392.001.78

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Necrons codex. How these scores work.

See all Necrons rankings