Technomancer Necrons · Characters
Technomancer is a single model for 80 points in the Necrons army. On points efficiency the unit ranks 54th of 55 Necrons units overall and 15th of 16 among characters, with a value score of 6/100 (offense 11, defense 2). Per point, the unit hits hardest into chaff (24th percentile) and is toughest against small arms (8th percentile).
🪽 Fly♻️ Revives
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Staff of light): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.50Staff of light | — | 24 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.67Staff of light | — | 16 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.94Staff of light | — | 16 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.42Staff of light | — | 7 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.31Staff of light | — | 10 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 20.0 | 8 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 11.3 | 2 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 3.60 | 0 |
| EliteS6 AP-2 D3 (elite melee, precision) | 4.50 | 5 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 2.38 | 0 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 16 |
| Action economyUnits per 100 pts: cheap bodies for actions | 63 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Necrons characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Skorpekh Lord1 model | 95 | 75 | 88 | 62 | 67 | 4.87 | 4.87 | 4.39 | 4.39 | 2.34 |
| Overlord1 model | 90 | 56 | 77 | 35 | 26 | 3.09 | 5.35 | 2.59 | 3.40 | 3.40 |
| Overlord with Translocation Shroud1 model | 90 | 50 | 66 | 35 | 26 | 3.09 | 5.35 | 2.59 | 2.26 | 2.06 |
| Plasmancer1 model | 60 | 41 | 78 | 5 | 43 | 4.17 | 5.55 | 2.88 | 2.78 | 2.22 |
| Lokhust Lord1 model | 80 | 33 | 25 | 42 | 84 | 4.17 | 2.78 | 1.56 | 0.69 | 0.52 |
| Hexmark Destroyer1 model | 75 | 29 | 41 | 18 | 84 | 5.56 | 2.96 | 2.22 | 1.48 | 0.56 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Necrons codex. How these scores work.