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Beastboss on Squigosaur Orks · Characters

Value89
Offense89
Defense88
Utility41
Points140
Models1

Beastboss on Squigosaur is a single model for 140 points in the Orks army. On points efficiency the unit ranks 1st of 58 Orks units overall and 1st of 19 among characters, with a value score of 89/100 (offense 89, defense 88). Per point, the unit hits hardest into light vehicle (97th percentile) and is toughest against plasma (93rd percentile).

✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Squigosaur’s jaws, ➤ Beastchoppa - Hunter (Hunter: MONSTER/VEHICLE), ➤ Beastchoppa - Standard, Slugga): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry0.13Slugga◇ option: Thump Gun · 0.56 per model4.17Beastchoppa (Standard) + Squigosaur’s jaws (extra)55
MEQ5 × T4 Sv3+ W2 infantry0.06Slugga◇ option: Thump Gun · 0.44 per model4.57Beastchoppa (Hunter (Hunter: MONSTER/VEHICLE)) + Squigosaur’s jaws (extra)70
TEQ5 × T5 Sv2+ 4++ W3 infantry0.03Slugga◇ option: Thump Gun · 0.22 per model4.71Beastchoppa (Hunter (Hunter: MONSTER/VEHICLE)) + Squigosaur’s jaws (extra)93
Light vehicleT10 Sv3+ W12 vehicle0.05Slugga◇ option: Thump Gun · 0.22 per model5.78Beastchoppa (Hunter (Hunter: MONSTER/VEHICLE)) + Squigosaur’s jaws (extra)97
Heavy vehicleT12 Sv2+ W16 vehicle0.02Slugga◇ option: Thump Gun · 0.06 per model3.81Beastchoppa (Hunter (Hunter: MONSTER/VEHICLE)) + Squigosaur’s jaws (extra)95

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)19385
SpecialS5 AP-1 D1 (heavy bolter-class)64.371
PlasmaS8 AP-2 D2 (plasma, power fist)24.993
EliteS6 AP-2 D3 (elite melee, precision)17.179
Anti-tankS12 AP-3 D6 (lascannon, melta)7.6568

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts47
Action economyUnits per 100 pts: cheap bodies for actions28
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Orks characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Big Mek Dakkarig1 model135728558113.994.703.494.343.13
Warboss in Mega Armour1 model12559764252.783.704.174.432.50
Big Mek with Shokk Attack Gun1 model9546865163.075.243.577.134.88
Warboss1 model100406613134.174.442.752.221.67

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Orks codex. How these scores work.

See all Orks rankings