Beastboss on Squigosaur Orks · Characters
Beastboss on Squigosaur is a single model for 140 points in the Orks army. On points efficiency the unit ranks 1st of 58 Orks units overall and 1st of 19 among characters, with a value score of 89/100 (offense 89, defense 88). Per point, the unit hits hardest into light vehicle (97th percentile) and is toughest against plasma (93rd percentile).
✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Squigosaur’s jaws, ➤ Beastchoppa - Hunter (Hunter: MONSTER/VEHICLE), ➤ Beastchoppa - Standard, Slugga): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 0.13Slugga◇ option: Thump Gun · 0.56 per model | 4.17Beastchoppa (Standard) + Squigosaur’s jaws (extra) | 55 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.06Slugga◇ option: Thump Gun · 0.44 per model | 4.57Beastchoppa (Hunter (Hunter: MONSTER/VEHICLE)) + Squigosaur’s jaws (extra) | 70 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.03Slugga◇ option: Thump Gun · 0.22 per model | 4.71Beastchoppa (Hunter (Hunter: MONSTER/VEHICLE)) + Squigosaur’s jaws (extra) | 93 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.05Slugga◇ option: Thump Gun · 0.22 per model | 5.78Beastchoppa (Hunter (Hunter: MONSTER/VEHICLE)) + Squigosaur’s jaws (extra) | 97 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.02Slugga◇ option: Thump Gun · 0.06 per model | 3.81Beastchoppa (Hunter (Hunter: MONSTER/VEHICLE)) + Squigosaur’s jaws (extra) | 95 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 193 | 85 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 64.3 | 71 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 24.9 | 93 |
| EliteS6 AP-2 D3 (elite melee, precision) | 17.1 | 79 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.65 | 68 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 47 |
| Action economyUnits per 100 pts: cheap bodies for actions | 28 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Orks characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Big Mek Dakkarig1 model | 135 | 72 | 85 | 58 | 11 | 3.99 | 4.70 | 3.49 | 4.34 | 3.13 |
| Warboss in Mega Armour1 model | 125 | 59 | 76 | 42 | 5 | 2.78 | 3.70 | 4.17 | 4.43 | 2.50 |
| Big Mek with Shokk Attack Gun1 model | 95 | 46 | 86 | 5 | 16 | 3.07 | 5.24 | 3.57 | 7.13 | 4.88 |
| Warboss1 model | 100 | 40 | 66 | 13 | 13 | 4.17 | 4.44 | 2.75 | 2.22 | 1.67 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Orks codex. How these scores work.