Boyz Orks · Battleline
Boyz comes as 10 models for 90 points in the Orks army. On points efficiency the unit ranks 9th of 58 Orks units overall and 2nd of 2 among battleline, with a value score of 76/100 (offense 90, defense 63). Per point, the unit hits hardest into chaff (98th percentile) and is toughest against anti-tank (92nd percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Choppa, Slugga, Shoota, Kustom Choppa, ➤ Kombi-skorcha - Skorcha, ➤ Kombi-skorcha - Shoota): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 7.87Slugga + Shoota + Kombi-skorcha (Skorcha) | 10.7Kustom Choppa + Choppa | 98 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.49Slugga + Shoota + Kombi-skorcha (Skorcha) | 8.73Kustom Choppa + Choppa | 98 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.48Slugga + Shoota + Kombi-skorcha (Skorcha)◇ option: Rokkit Launcha (Busta) · 0.81 per model | 4.67Kustom Choppa + Choppa◇ option: Power Klaw · 1.21 per model | 92 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.13Slugga + Shoota + Kombi-skorcha (Skorcha)◇ option: Rokkit Launcha (Busta) · 0.64 per model | 2.33Kustom Choppa + Choppa◇ option: Power Klaw · 1.08 per model | 61 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.06Slugga + Shoota + Kombi-skorcha (Skorcha)◇ option: Rokkit Launcha (Busta) · 0.33 per model | 1.60Kustom Choppa + Choppa◇ option: Power Klaw · 0.67 per model | 62 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 50.0 | 33 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 26.7 | 32 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 16.7 | 66 |
| EliteS6 AP-2 D3 (elite melee, precision) | 16.7 | 77 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 13.3 | 92 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 98 |
| Action economyUnits per 100 pts: cheap bodies for actions | 53 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Orks battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Beast Snagga Boyz10 models | 85 | 87 | 99 | 76 | 50 | 11.8 | 10.5 | 8.48 | 5.75 | 2.55 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Orks codex. How these scores work.