🎲 Tactical Reroll

Big Mek in Mega Armour Orks · Characters

Value28
Offense24
Defense31
Utility12
Points90
Models1

Big Mek in Mega Armour is a single model for 90 points in the Orks army. On points efficiency the unit ranks 58th of 58 Orks units overall and 19th of 19 among characters, with a value score of 28/100 (offense 24, defense 31). Per point, the unit hits hardest into light vehicle (37th percentile) and is toughest against special (59th percentile).

👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Power Klaw, ➤ Kustom Shoota - Aimed, ➤ Kustom Shoota - Point Blank): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.47Kustom Shoota (Point Blank)◇ option: Tellyport Blasta · 3.33 per model1.85Power Klaw24
MEQ5 × T4 Sv3+ W2 infantry0.93Kustom Shoota (Point Blank)◇ option: Tellyport Blasta · 3.88 per model2.47Power Klaw30
TEQ5 × T5 Sv2+ 4++ W3 infantry0.31Kustom Shoota (Point Blank)◇ option: Tellyport Blasta · 3.50 per model1.64Power Klaw◇ option: Killsaw · 1.88 per model33
Light vehicleT10 Sv3+ W12 vehicle0.33Kustom Shoota (Aimed)◇ option: Tellyport Blasta · 2.00 per model1.48Power Klaw◇ option: Killsaw · 1.50 per model37
Heavy vehicleT12 Sv2+ W16 vehicle0.17Kustom Shoota (Aimed)◇ option: Tellyport Blasta · 1.50 per model0.74Power Klaw◇ option: Killsaw · 0.75 per model29

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)10058
SpecialS5 AP-1 D1 (heavy bolter-class)50.059
PlasmaS8 AP-2 D2 (plasma, power fist)10.031
EliteS6 AP-2 D3 (elite melee, precision)8.8930
Anti-tankS12 AP-3 D6 (lascannon, melta)3.719

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts12
Action economyUnits per 100 pts: cheap bodies for actions53
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts6
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Orks characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Beastboss1 model85649929216.838.435.447.224.12
Big Mek with Shokk Attack Gun1 model9546865163.075.243.577.134.88
Big Mek1 model85406416211.963.272.943.922.35
Warboss1 model100406613134.174.442.752.221.67
Deffkilla Wartrike1 model80362250882.081.311.041.911.02
Warphead [Crucible]1 model6535664443.424.562.402.732.05

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Orks codex. How these scores work.

See all Orks rankings